Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 04-12-2015, 01:32 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

Avoid using "spells" altogether and simply use the following to move the player that triggers the event:

quest::movepc(zone_id, x, y, z, heading);

If you want a delay, set it to trigger a timer for x seconds, then under EVENT_TIMER paste the above (also may want to stop the timer...).

If you are transporting into an instance:

quest::MovePCInstance(zone_id, instance_id, x, y, z);

If you have a flare for the dramatic, have the npc cast a spell during the delay to make it appear that's the graphic he or she is casting.

See the second post in this thread http://www.eqemulator.org/forums/showthread.php?t=38773 for using proximity say to create and port player(s)/group to an instance. It can be used with quest::movepc(zone_id, x, y, z, heading); as well for static zones or to a different area of the same zone/instance. Be sure you activate the proximitysay command in EVENT_SPAWN or it will not use it.

Last edited by Asylum; 04-12-2015 at 01:48 PM.. Reason: added more information
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:02 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3