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Old 10-13-2015, 02:42 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
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Anything is possible


Giving value to the coordinate declarations won't work in that case due to this: https://github.com/EQEmu/Server/blob.../mob.cpp#L2580

Any 'preset' values are overridden with the new ones.


But, you could probably add some additional checks..maybe something like:
Code:
if(!IsMoving() && GetClass() != ROGUE && BehindMob(GetTarget(), GetX(), GetY()))
..though, I'm not sure if there is code to move 'around front' of the mob.

The current procedure call in the ROGUE check is for moving 'around back' of a mob.
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