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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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12-08-2015, 04:29 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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RoF2 Client (on The Lockjaw) - Invalid Zone(344:0)
This is just to let clients know that there is issues with the RoF2 client on
The Lockjaw server. I don't know if this is happening on other servers.
I didn't have that client to test before tonight, but since aquiring it, after
some players reported issues, there is zoning problems.
The Guild Lobby and Guild Hall are a different version with the RoF2.
So far in testing, when zoning in to lobby with RoF2, I get a message in the
client window: Invalid Zone(344:0) You will be directed to the proper instance in 10 seconds.
It was easy to quickly establish by the graphics that the RoF2 sends the client
in to a revamped version of both the lobby and hall.
I have npc porters for the in and out to correct lobby, which works good, BUT
unfortunately the Guild Hall doors don't work with the RoF2, as well as other
zoning points within the game.
So until I can come up with a resolve, I would not suggest using the RoF2 on
The Lockjaw. Thanks.
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12-08-2015, 01:04 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Thats from the player.pl of guildlobby. It moves players on RoF to a different instance.. you could turn it off but other players will see the RoF+ players walking through walls lol
Last edited by NatedogEZ; 12-08-2015 at 01:09 PM..
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12-08-2015, 01:39 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Ya, I shut that off this morning, but now the rof client can't get any reaction from the door out to PoK.
It can zone in to the non revamped version, but not back out., plus I got guild hall doors not showing
with the rof2 client. Kind of that doors have gone under the world look, lol
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12-08-2015, 05:56 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Check you door versions in the database for those too..
..they may be using a 'default' action.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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12-08-2015, 07:56 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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I was looking at the door versions for the guild hall doors in the lobby. 4 of them, total.
There is 2 of them set at version 0, door ID's of 2 and 4. Door name is GUILD_DOOR_
The other 2 door iD's 40 & 42 are version 1 with a name of OBJ_GUILD_DOOR
As for the zone out to PoK, there is 2 of them.
One is TRANS_ENTRY doorID of 3, version 0
The other one is OBJ_TRANS_ENTRY doorID of 41, version 1
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12-08-2015, 08:06 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Could just tell players to overwrite the files with old guildlobby and place everyone in that version.. or vice versa
I tested on Underfoot, going into the newer looking guild lobby but requires the doors from version 5 of the zone.
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12-08-2015, 08:07 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Yeah, there was a change in how the client handles doors somewhere along the line.
If the correct door names are not sent..one set of clients will just see empty space - complete with stars :P
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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12-08-2015, 08:44 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Well right now, the zone in to lobby from pok, the door sends the rof2 client to the old version. This
was achieved by editing the perl script. But once in the lobby, the rof2 client can not zone back out
to pok without a port. Clicking on the zone out door does nothing. But it works fine going in, haha.
I do have an npc porter (like the sage they had on live), to port a client out of lobby. But I might have
to implement the same thing for the guild hall. (an npc porter to send the rof2 client in to the
instance) As a last resort anyway, lol
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12-08-2015, 08:53 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I'm pretty sure that no one has looked at that since RoF2 became active...
It may be that another 'special' handler is needed.
If you manage something before one of the dev's get to it, please post and we'll see if we can get it worked in sooner.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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12-23-2015, 06:17 PM
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Fire Beetle
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Join Date: Feb 2015
Posts: 4
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Hi from the peanut gallery. I sincerely appreciate you guys that set up the eqemu servers for people to have fun on. I see now that my issue when using RoF2 and not being able to get to the proper GL zone is not just my issue. Hope a universal fix for it comes out soon. I love RoF2 for many reasons. Thanks again for all the work you guys do for the community.
Taicho Tarpit aka Thorin the Cleric (Halls Havoc)
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12-23-2015, 06:28 PM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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Lockjaw with guild lobby?
weird.
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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12-23-2015, 10:34 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Try it on Chronicles of Norrath, I am pretty sure I fixed that a long time ago. If it works there I will share my changes.
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12-23-2015, 11:51 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Lemme look at this tonight...
I can do code and db updates..but, I don't have access to the quest repo (though I can post changes to any files that need to be updated.)
I worked on this when RoF was first integrated..but, I'm not sure if anyone has touched it since.
There is a difference in certain data..but, I'm not familiar enough with the code to know how it affects it:
[zones_by_id (build Sep 7 2007).txt]
Code:
Long Name: "The Guild Lobby"
Short Name: "guildlobby"
ID: 344
Expansion: "EverQuest" (0)
Unknown Data: |1:push 0||2:push 0||3:push 0|
Push 4: 20000004h
Push 5: 17E0h
[zones_by_id (build Dec 10 2012).txt]
Code:
Long Name: "The Guild Lobby"
Short Name: "guildlobby"
ID: 344
Expansion: "EverQuest" (0)
Unknown Data: |1:push 0||2:push 0||3:push 0|
Push 4: 20000024h
Push 5: 17E0h
(I don't have the RoF2 data handy..but, I imagine it's the same as the 'Dec 10 2012' one - RoF)
EDIT: The 'May 27 2015' client is the same as RoF..so, RoF2 'should' be the same.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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