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  #1  
Old 01-06-2016, 02:34 PM
Sublin
Fire Beetle
 
Join Date: Aug 2010
Posts: 11
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I find myself drawn more to servers that have customized content, there's only so many times I can do the exact same things I did from 99-2008. It doesn't have to be whole new classes, all new spells, but give me different mobs in familiar zone settings, tweak some abilities/spells.

In terms of solo/group I am more of a solo player, be it either via bots, allowing multi boxing, or just having the content only need 1 character to do.

I like being able to log in, get stuff done within at most an hour or so, no long painful camps or clears that take half a day to get to a boss.
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  #2  
Old 01-06-2016, 03:29 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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My quick list during a late lunch break:
  • Slow experience (slower than live).
  • Indepth quest lines that provide immersive background flavor.
  • Combat that is less twitch flavored and more strategy. (and not the "move here for 10 seconds, then move here for 15 seconds" types of "strategy")
  • Interconnection of zones in an unfamiliar fashion. (such as SoD)
  • Less gear dependency.
  • Ability to customize classes to playstyles. (this could be as simple as only giving certain spell/combat skills after completing the quests -- which might preclude you from gaining another type)
  • Real storylines. Ones that provide context and are dynamic to development ideals.
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  #3  
Old 01-11-2016, 01:45 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by bufferofnewbies View Post
My quick list during a late lunch break:
  • Slow experience (slower than live).
  • Indepth quest lines that provide immersive background flavor.
  • Combat that is less twitch flavored and more strategy. (and not the "move here for 10 seconds, then move here for 15 seconds" types of "strategy")
  • Interconnection of zones in an unfamiliar fashion. (such as SoD)
  • Less gear dependency.
  • Ability to customize classes to playstyles. (this could be as simple as only giving certain spell/combat skills after completing the quests -- which might preclude you from gaining another type)
  • Real storylines. Ones that provide context and are dynamic to development ideals.
This is my way of thinking
I have in depth plans for a server similar to this, I just don't have the time to make it. Yet
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