1) Itemized zones/mobs
2) The missing NPC's - wandering, random popping (coming in 4.1?)
With those 2 you can really start getting the emulator to work as more as a "fun" tool - and it will become playable for real from level 1-65.
I think I've heard rumours of some servers having loot drops in some zones - Fact/fiction???
If its true then we could use those add-ons to the DB-ADDON's, so everybody can enjoy it
3) Faction
While faction is very important for mobs agroing/assisting to give the emulator a real "EQ-feel", in my eyes its not as important as having loot and wandering mobs - because without the faction and mobs not assisting the game has kinda "balanced" itself for those soloing etc
But, its still high on my list as you can see - cause stupid static mobs quickly becomes boring
4) Mobs special attacks
Again, its kinda the balancing "touch" without it - but I like dragons in NToV to cast their AE's etc...
5) PoP items and Zones
Not uber important, but it would be nice to see more than the empty PoP zones and be able to get all the spells from 61-65 etc.
Thats a quick wishlist from me... Ooooh... Just another one... More of a question though:
Zone XP-modifyer and damage tables??? Are those hardcoded, cause I cant find them in the database... One should think that the zone xp-modifyer should atleast be attached to the zone table, but I cant find it... And the damage tables for each class.
I havnt checked the source - but it would rock if those 2 were in the database cause thats one of the things I would really love to alter... I wanna increase the XP in outdoor and indoor zones and I wanna increase the power of each class to the limit of where 1 person would equal the powers of 1 group, so that friends can raid zones with just their 3-5 chars without having to make hack-items etc...
Ah well, guess I can always try to find it in the source and alter it there and re-compile etc, but would be alot easier if that stuff was in the database and alter-able from the FQAdmin tool...