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Old 03-30-2016, 09:18 PM
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Uleat
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I changed that some time ago in the skills file: https://github.com/EQEmu/Server/blob.../skills.h#L151

Someone had marked it 75 when the max was 74..we're up to 77 now with RoF2.


One reason I don't like giving too much power to scripting...

One reason I don't like hard-coding values into code or scripts...


EDIT:
I do have an unimplemented fix for that... https://github.com/EQEmu/Server/blob.../skills.h#L127

But, it would behoove us to set up some perl tokens like KLS did in lua: https://github.com/EQEmu/Server/blob...eral.cpp#L1756
(That's for inventory..guess we need some skill defs there too...)
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Last edited by Uleat; 03-30-2016 at 09:27 PM..
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