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  #46  
Old 12-28-2002, 10:17 AM
Kyphro
Fire Beetle
 
Join Date: Dec 2002
Posts: 1
Default Pets and Shuriken

Tinkered, clockwork pets would be a nice thing too, so gnomes don't suck... or get punted around. Throwing items, so i don't have to spend 10mins getting 100 Shuriken of the Tranquils for my mnk and not be able to use them :( .
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Umm, do i need to put something here?
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  #47  
Old 12-28-2002, 01:02 PM
pyrobooze
Fire Beetle
 
Join Date: Dec 2002
Posts: 6
Default

Kyrphro ... You know that you can do #summonitem <number> then put a 20 after the <number> and it will summon 20 of those shurikes making it much simpler to summon them.
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  #48  
Old 12-28-2002, 01:54 PM
Macbeth
Fire Beetle
 
Join Date: Dec 2002
Posts: 1
Default

I wish to have houses and boats working
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  #49  
Old 12-28-2002, 05:38 PM
Slayer02
Hill Giant
 
Join Date: Dec 2002
Posts: 106
Default

Archery - Soul to rangers
Cast Interuptions, conc checks, etc
Boats - Fun Fun Fun
AA - Regen and some others dont work
Disciplines - Dont remember if they work or not, dont think so
PoP AA abilities
Tradeskills - Can be edited in db but I think the forges etc still have to be added, would be nice to make a item that goes in backpack that acts as forge/loom/etc
WANDERING MOBS - A must
Random loot would be nice
Factions
Aggro
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http://eqemu.sourceforge.net/shawn31...ts/readme.html <-- Go here before asking questions
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  #50  
Old 12-28-2002, 09:46 PM
SupremeBeing
Fire Beetle
 
Join Date: Nov 2002
Posts: 8
Default wish list

faction (mobs aggroing)
resists
accurate damage output by mobs (like in eqlive)
loot
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  #51  
Old 12-29-2002, 08:09 AM
just_add_water
Hill Giant
 
Join Date: Mar 2002
Location: //say $network
Posts: 138
Default

Archery - --= Got logs and being worked on

Cast Interuptions, conc checks, etc ---= All done

Boats - ---= This is a bit tricky, it can be done (easily) but some problems will arise if its done

AA - }These need to be collected by packet collector
Disciplines }
PoP AA abilities } http://forums.eqemu.net/viewtopic.php?t=4596

Tradeskills ---= Done, also forge will work in the next release

WANDERING MOBS - ----= Done, will work in next release

Random loot would be nice ---= I think this is done by the DB, so it shouldn't be hard to edit

Factions ---= Done, can be changed by quests,killing etc

Aggro ---= Done, multi mobs will aggro, also stuff like furry will work in next release

----------------------

resists ---= I'm 99% sure, that these work

accurate damage output by mobs ---= Damage is done by a formula, so someone good in math (that has a eqlive account) should work on this ^_^

loot --= loot works 100%
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  #52  
Old 12-29-2002, 08:11 AM
sil
Fire Beetle
 
Join Date: Nov 2002
Posts: 2
Default challenge

You need to make a server that actually challenges us to level and earn money instead of just getting the best armor and being the highest level with all the spells etc. etc. We need challenge.
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  #53  
Old 12-29-2002, 08:29 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Another small thing that would be nice is NPCs equipping weapons and other items if the "equip" flag in the loot table is set to 1 - it's a bit odd seeing guards bashing everything to death with their bare hands (if they're Monks, then why can they wear plate armour!?)
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  #54  
Old 12-29-2002, 08:35 AM
just_add_water
Hill Giant
 
Join Date: Mar 2002
Location: //say $network
Posts: 138
Default

sil go make that server then, its up to the serverOP (aka. the person who runs the server) for the type of server they want.
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  #55  
Old 12-29-2002, 05:09 PM
Avila
Fire Beetle
 
Join Date: Oct 2002
Posts: 17
Default

A fully working petition system that wors in NewGUI
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  #56  
Old 12-29-2002, 07:49 PM
Toxified
Fire Beetle
 
Join Date: Dec 2002
Location: Petoskey, MI
Posts: 1
Default

Hey im a newb (lol) i think that it would be nice to have lifts and buttons -- i been playin the past 3 or 4 days and have noticed there arent any doors or lifts in greater faydark -- and id like to be able to spend aa pts aswell

i would help populate zones n stuff but i dont know how to do it all LOL

i suppose if it were easy tho everyone would be doin it LOL
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  #57  
Old 12-29-2002, 09:23 PM
feedgood
Fire Beetle
 
Join Date: Dec 2002
Posts: 5
Default

I've got a few things that I would like to see:

1. Ground spawns for quests, etc.
2. Keyed doors? (could be in?), keyed zones would be really cool too.
3. Some way of getting combine containers for non related tradeskills to work for quests that might not necessarily need a skill check(no fail combines).

Keep up the good work
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  #58  
Old 12-30-2002, 02:27 AM
Fluffenn
Fire Beetle
 
Join Date: Dec 2002
Posts: 5
Default

I am a gm over on Lethal Encounters server and we do have petitions working for the most part. I didnt code it myself so you gonna have to ask Lethal himself
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  #59  
Old 12-30-2002, 06:54 AM
just_add_water
Hill Giant
 
Join Date: Mar 2002
Location: //say $network
Posts: 138
Default

1. Ground spawns for quests, etc. --= I'm pretty sure this is in

2. Keyed doors? --= Key'd doors can be put in, search the forum. I'm not sure what you mean by key'd zones
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  #60  
Old 12-30-2002, 02:46 PM
Dednome
Fire Beetle
 
Join Date: Dec 2002
Location: in your head...
Posts: 3
Default Wishlist

Spells: I get this problem with spells where they work perfect for a while then boom when you cast nothing happens and all your spells/commands/hotkeys freeze up and you either have to zone or wait a long time.

Mobs aggro: when you attack one in a came the others come if not mezed etc...

Trainers: ability to train more than common tougue.

GM: Able to actually set which EQEmu commands each member can use. Unless its already in.
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