Classic ++
-- Level cap of 72. Levels get progressively more expensive. From 71-72 would be quite an accomplishment in and of itself. Each level should *FEEL* like a real accomplishment right from the moment you ding.
-- AA's would be faster than levels, but still slow. By the time you max all AA's, you have effectively earned as much experience as going from 1 - 72.
-- Class revamps. Warriors should have essentially 3 spec's:
1) Full offense - a.k.a. Berzerker, just absolutely no separate class
2) Balanced mode - daily life of a working warrior -- Get_It_Done!
3) Full defense - Take a horrendous pounding for the better good...
--//- Each class to receive some tangible re-balance.
-- Wizards and Druids:: literal quest based ports. Know those spires and circles that never did anything...? Add in more as well, but not always easy of course. Some of these should be pure player choice as to where the port point is, and non trivial to setup.
-- Healers with teeth - Even clerics should be able to level solo! And by level, I mean level well, not kicking and screaming for every single fight!
-- Paladins -- Discussion needed, but a true holy warrior of THEIR GOD!!!!!!!!!!!!!!!!! And that should really mean something literal to how each paladin TYPE plays the game.
----------> AND SO FORTH AND SO ON <----------
-- Deity: Each god should make a huge impact on spells for that God/ Race / Class combination.
-- Race: Each race to have actual real game play differences. An Ogre warrior would likely do much better with 2h weapons than an Elf would...
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Remember Giants Vs. Dragons? Add in real Deity interactions and really mix it all up!
-- Re-do classic up through Vellious in a sane and sensible way. Keep the flavor but enhance it for the above mentioned rebalance.
-- Continue the story, but bring to a conclusion the Giants Vs. Dragons part of it. Then move Deities solidly into the picture. A picture that still very much has the concluded Giants Vs. Dragons "world" pushing forward. Make this transition able to be very different on a Per Server basis: just in case you should decide to bring up more than one server.
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