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  #61  
Old 12-30-2002, 05:16 PM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
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Sneak would be nice.
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  #62  
Old 12-30-2002, 05:19 PM
Slayer02
Hill Giant
 
Join Date: Dec 2002
Posts: 106
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Dendome, the ServerOP can edit what commands people use by going on the host computer and editing the Addon.ini file in the eqemu folder, 0 = all 10 = priv 20 = very priv 80 = quest troupe 100 = gm 150 = lead gm 200 = ServerOP 201+ = cant be done
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  #63  
Old 12-31-2002, 04:46 AM
morpheus014
Hill Giant
 
Join Date: Feb 2002
Location: the little voice in the back of your head
Posts: 239
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Ok something that I thought would be really cool to see in the emulator is the ability to play as a monster as is availible on the pvp servers on live I think, or a GM command that would let you take control of a creature. This is probably not going to be something that we will see in the near future but I think it would be cool for a future, more complete release
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  #64  
Old 01-01-2003, 07:29 AM
heww
Fire Beetle
 
Join Date: Jul 2002
Posts: 10
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Quote:
Archery (the one major combat feature that isn't in the emu as far as I know). Don't know how easy this would be to do (do you need to track collision detection etc. for arrows and other projectiles, or is this client-side?)
archery is on some of the servers, so no need to ask for it no more, just thought you would like to know.

what id like to see-
1. aa class skills working ( the hotkey ones)
2. less lag, when pvping/fighting with more than just 2 people (tends to boot you or lag you bad with more than that)

besides that you guys been doing a great job always getting new things implemented keep up the good work!
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  #65  
Old 01-01-2003, 10:14 AM
just_add_water
Hill Giant
 
Join Date: Mar 2002
Location: //say $network
Posts: 138
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2. less lag, when pvping/fighting with more than just 2 people (tends to boot you or lag you bad with more than that)

That tends to happen when the server is being hosted on 14.4 k
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  #66  
Old 01-01-2003, 10:38 AM
Divide
Hill Giant
 
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
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Quote:
I think it could help alot. I allways go LD when i repop the zone, and when i repop a zone with a #grid it totaly fubars the zone. There seems to be a issue with the code on our server. But still #repop on single target would be awsome.
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  #67  
Old 01-01-2003, 11:07 AM
Syntaks
Sarnak
 
Join Date: Nov 2002
Posts: 78
Default

Quote:
Originally Posted by Divide
Quote:
I think it could help alot. I allways go LD when i repop the zone, and when i repop a zone with a #grid it totaly fubars the zone. There seems to be a issue with the code on our server. But still #repop on single target would be awsome.
Ok, how do you target something that's not there to repop??

Would smoothing out the pathing be a wishlist thing? Still kinda weird to see people jump around when they walk or run...

And as for combat, getting my butt whomped by a Froglock Tad that constantly does 2 or 3 points damage at least once a second can be disconcerting... That's gotta be fixed..
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  #68  
Old 01-01-2003, 11:21 AM
hydrocyanic
Sarnak
 
Join Date: Jun 2002
Posts: 39
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Quote:
Originally Posted by just_add_water
Archery - --= Got logs and being worked on

Cast Interuptions, conc checks, etc ---= All done

Boats - ---= This is a bit tricky, it can be done (easily) but some problems will arise if its done

AA - }These need to be collected by packet collector
Disciplines }
PoP AA abilities } http://forums.eqemu.net/viewtopic.php?t=4596

Tradeskills ---= Done, also forge will work in the next release

WANDERING MOBS - ----= Done, will work in next release

Random loot would be nice ---= I think this is done by the DB, so it shouldn't be hard to edit

Factions ---= Done, can be changed by quests,killing etc

Aggro ---= Done, multi mobs will aggro, also stuff like furry will work in next release

----------------------

resists ---= I'm 99% sure, that these work

accurate damage output by mobs ---= Damage is done by a formula, so someone good in math (that has a eqlive account) should work on this ^_^

loot --= loot works 100%
go to steelwarrior forum and check uber mob's dmg output, they have quite detailed min/magic number/max and kick, etc

http://www.steelwarrior.org/

under talk'n, arena, ubermob tanking
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  #69  
Old 01-01-2003, 11:00 PM
mmm
Fire Beetle
 
Join Date: Sep 2002
Posts: 2
Default

I wouldn't mind seeing proper models in PoP zones...proper lewt, etc.
I know these are minor things.

Also, PoP AA/class AA working (IE Manaburn, Imrpoved HT/Leech Touch) would be nice
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  #70  
Old 01-02-2003, 12:14 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Proper loot needs to be collected by users with the packetcollector tool, like has been said several times already in this thread.

Proper races is something that either the database or the emu itself isn't allowing atm for some reason.
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  #71  
Old 01-02-2003, 08:18 AM
Manchukwo's Avatar
Manchukwo
Fire Beetle
 
Join Date: Oct 2002
Posts: 17
Default EQEmu Wishlist Request:

My simple request is for an out-of-the-box single player setup. For instance, a supported version of Minilogin would about cover this. I request this because it's nice to have things guaranteed working when ya go to fire off a session to show your friends how cool eqemu is, even if the login servers are down or what have you.

Manchu

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  #72  
Old 01-02-2003, 09:36 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
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The minilogin setup out of the box is great, but we're still working out the kinks. This isn't like Windows 95 where the machine catches fire and the bugs take until Windows 98SE to fix... It will be released progressively better each time. This is customizable, but not all of the tools exist yet to have a standard enduser just wave a wand and have a single-player server. I think it's more important to figure out how to use archery than how to make a jack-in-the-box setup like you suggest. Perhaps when EQLive stops changing, this will be a possibility. Don't expect it for at least a few months to a year or two
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  #73  
Old 01-02-2003, 09:56 AM
Vassar
Fire Beetle
 
Join Date: Jan 2002
Posts: 11
Default

Customizable pets via database..
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  #74  
Old 01-02-2003, 10:09 AM
Trizzay
Fire Beetle
 
Join Date: Dec 2002
Posts: 3
Default Simple request

Please add the ability to turn off the clipping fog. It'd be nice to be able to see the entire zone without the fog. Can't be that difficult to add...
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  #75  
Old 01-02-2003, 10:12 AM
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fnemo
Discordant
 
Join Date: Dec 2002
Posts: 354
Default

i'm pretty sure this feature is part of the clientside code ...
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