I've been creating many custom spells based off of already existing spells, and I guess I never noticed until the other day that the descriptions are wrong.
For example, the focus "Dragon Health" (spell id 6762) is supposed to give the player up to 50% more healing power on some spells up to level 70. But if you right click the item in game it says "Increase healing by 1%" instead of "Increase healing by 50%" when the player is level 70 or lower.
Here is a screenshot of a pre-existing item in game with the focus Dragon Health, notice the 1%.
The wiki shows the syntax for the spell formatting in the dbstr_us_txt file at
http://wiki.eqemulator.org/p?dbstr_us_txt.
Quote:
Symbols used in spell descriptions that pull data from spells_new
# effect_base_value# [ie #1 for effect1]
$ effect_limit_value#
@ max#
%z buffduration
|
This is the data in the dbstr_us_txt file for that spell:
6762^6^Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0
It looks like everything is correct according to the wiki, is there a way to get the description to show 50% correctly instead of 1%?