Quote:
Originally Posted by zrsh5
Thanks Uleat. That's a start.. I must say that I am surprised that what I am looking for isn't around. I'd have thought someone would have written up something like that considering the complexity of the program. I have been through a lot of the wiki so far and I have to admit that I am really excited to get into this. Like I said though, it is far removed from anything I have ever worked on. So the learning curve (at least from where I am standing now) appears to be pretty steep. I'll live...
Thanks to you as well, atrayas. That sounds like a good idea, although I don't think I am anywhere near ready at the moment to offer anyone anything, lol. Perhaps in the near future..
|
I'm in the same boat as you. It takes some time but just take it one step at a time and it will start clicking. First figure out your installer issues. It is probably your eqemu_config file in your server folder or your eqhost file in your client file. these need to be setup properly to direct to the login server or 127.0.0.1 to connect to your local server. Once you get that all done you will be able to login to your server. Then you actually have a server up and running and its really all downhill from there. From there its all about just modifying things you want changed. I am working on a old school server where I use all old maps and such. Whatever your goal is for the server you will need to tweak things till you achieve your goal. Ways to do that are #1 edit the database. A database is basically all the data that the server uses to make decisions. Like where to make monsters spawn, what locations you go to when you zone, all the rules like how many seconds between respawns etc. Once your server is installed properly boot up heidisql which will be on your computer. click create new or whatever it says to do. Then enter your password and you are in. click on peq and you will see a big list of tables. Double click a table you are interested in. then at the top you can click "data" to see the data and change things. There is no "save", everything you do takes effect in the server immediately although you may need to restart the server to see the changes. Values are pretty self explanatory but if you have questions ppl here can help you figure out what a table does or whatnot. That's about as far as I have gotten but beyond the database you can actually change the C++ code of the server itself and recompile those exe's in the server folder that you were talking about. Like if you want to modify how the boats move or things like that you would want to work on server code (if I'm not mistaken). And also you an modify your client (titanium or whatever). For example I removed all the EQG files from my client folder so that the game would revert to using the s3D files of the old zones for example. As far as I know there is no way to recompile the exe's in the client since we don't have the unreal engine save files that the developers used.
Good luck and I would be happy to help you, you can email me at
nostalgiaeq@gmail.com if you want.