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Old 10-04-2016, 12:55 PM
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DanCanDo
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Join Date: May 2016
Location: Above Hell
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Quote:
Originally Posted by ChaosSlayerZ View Post
Corpse runs were painful.
I know that people hated that grind, but did I consider it painful ? No. It was
all part of the fun in a game that was intended that way. Hating dying and
having to run for a corpse, is the same as getting in to a demolition derby
and not wanting any dents in your car (chuckle)
Personally, I always thought of EQ as a grouping game. Maybe the classes
and the balance were out of wack, but generally it was setup so it would
not be painful when toons died, unless one was determined to solo.
Class to summon your corpse and class to rez your corpse.
That was one of the biggest problems in that game. If they would of set
the whole game up so you couldn't solo, then it would of been a matter of
whether there was enough players to find a group.
The only big problem that EQ live had, was the fact that we all paid a monthly
subscription and in that case, nobody wanted to sit around LFG all night
or spend an hour getting their corpse, loot and rez. Time was money.
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