Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-13-2017, 01:41 PM
daerath
Sarnak
 
Join Date: Jan 2011
Location: Northern VA
Posts: 91
Default

If you're instancing zones, why have a limit of 1 login per IP?
Reply With Quote
  #2  
Old 03-13-2017, 02:12 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by daerath View Post
If you're instancing zones, why have a limit of 1 login per IP?
Case and point: Project 1999. Players cannot be gentlemen about spawns, and it is more headache than it is typically worth to police players.

That, and I would like to do lockout style stuff with instances.

IE; a prompt for an entire guild appears after 15 or more players from the same guild are in a zone. The players enter an instance, and kill Lord Nagafen.
Each individual character who has access to the instance gets a lockout timer applied to the zone.
You must be in the guild to join the instance, and the lockout applies even if you are offline.

Upon defeating Nagafen (or the first boss in general), the players get a 'successful lockout' timer. This applies to all parties that are assigned to the instance, and they cannot join a new instance until their lockout timer expires.
Reply With Quote
  #3  
Old 03-13-2017, 02:35 PM
daerath
Sarnak
 
Join Date: Jan 2011
Location: Northern VA
Posts: 91
Default

Quote:
Originally Posted by Secrets View Post
Case and point: Project 1999. Players cannot be gentlemen about spawns, and it is more headache than it is typically worth to police players.

That, and I would like to do lockout style stuff with instances.

IE; a prompt for an entire guild appears after 15 or more players from the same guild are in a zone. The players enter an instance, and kill Lord Nagafen.
Each individual character who has access to the instance gets a lockout timer applied to the zone.
You must be in the guild to join the instance, and the lockout applies even if you are offline.

Upon defeating Nagafen (or the first boss in general), the players get a 'successful lockout' timer. This applies to all parties that are assigned to the instance, and they cannot join a new instance until their lockout timer expires.
Ah, so in this case instancing is for bosses? What about zones with too few players? Can they request an instance? Can a raid (of people not in the same guild) request an instance?

The lock appears upon killing the first boss? So is the idea that the limit (15 players in your example, but whatever the # ends up being for that zone) is the minimum required to kill any boss in a zone that would enable a lock?

Can they ignore the prompt? Will each zone have a different player count for instancing (I'd think so. NToV and Fear are a tad different)?

What if they kill a boss in a zone but don't have the required # to be given an instance (or they ignore the prompt to go to an instance)? If they kill a boss do they still get a lockout (that would affect getting an instance later on)? Does the lockout also affect the non-instanced zone? Kind of a, "You already killed me, so <*POOF* you're back a zone-in>" effect?

Still seems easier to just let groups (regardless of guild membership) request an instance of any zone. That eliminates the need to police IPs because, like, don't let those people in your instance.
Reply With Quote
  #4  
Old 03-13-2017, 03:33 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by daerath View Post
Ah, so in this case instancing is for bosses? What about zones with too few players? Can they request an instance? Can a raid (of people not in the same guild) request an instance?

The lock appears upon killing the first boss? So is the idea that the limit (15 players in your example, but whatever the # ends up being for that zone) is the minimum required to kill any boss in a zone that would enable a lock?

Can they ignore the prompt? Will each zone have a different player count for instancing (I'd think so. NToV and Fear are a tad different)?

What if they kill a boss in a zone but don't have the required # to be given an instance (or they ignore the prompt to go to an instance)? If they kill a boss do they still get a lockout (that would affect getting an instance later on)? Does the lockout also affect the non-instanced zone? Kind of a, "You already killed me, so <*POOF* you're back a zone-in>" effect?

Still seems easier to just let groups (regardless of guild membership) request an instance of any zone. That eliminates the need to police IPs because, like, don't let those people in your instance.
It's pretty much identical to EQ2's instancing design with guild restrictions instead of group composition restrictions. That's one thing that EQ2 actually did right. Wish there was a writeup somewhere of that.

Zones with too few players and no raid targets will not be instanced.

Raids of players not in the same guild cannot request an instance. Pickup raids will not be able to do content unless they are in the same guild.

They can ignore the prompt and that's the only thing that will be contested. I feel as though possibly guilds are restrictive in a way, so maybe they won't be barred to just guilds.

The issue I want to avoid is selling loot rights to NPCs in instances, which guild affiliation will typically solve.

Quote:
Originally Posted by mjbcb0717 View Post
I like this will all named always be up in said zones that are instances ?
Only raid targets will be up. The other targets will be randomized.
Reply With Quote
  #5  
Old 03-13-2017, 05:42 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

Secrets, what if I de-guild and re-guild to bypass the guild restriction if I duped 100,000 plat to buy my cloak of flames?
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3