Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 04-19-2017, 09:12 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,604
Default

Pet Scaling Plugin:
Code:
sub PetScale {
    my $client = plugin::val('client');
    my $entity_list = plugin::val('entity_list');
    my $npc = $entity_list->GetNPCByID($client->GetPetID());
    if (plugin::GetModifier() <= 1) {
        $client->Message(315, "Scaling your pet would be useless, so it was not scaled.");
        return;
    }
    my %h = ("ac" => ["Armor Class", $npc->GetAC(), int($npc->GetAC() * plugin::GetModifier())],
    "max_hp" => ["Health", $npc->GetMaxHP(), int($npc->GetMaxHP() * plugin::GetModifier())],
    "min_hit" => ["Minimum Damage", $npc->GetMinDMG(), int($npc->GetMinDMG() * plugin::GetModifier())],
    "max_hit" => ["Maximum Damage", $npc->GetMaxDMG(), int($npc->GetMaxDMG() * plugin::GetModifier())],
    "atk" => ["Attack", $npc->GetATK(), int((1000 - (1000 / $client->GetLevel())) * plugin::GetModifier())],
    "accuracy" => ["Accuracy", $npc->GetAccuracyRating(), int((1000 - (1000 / $client->GetLevel())) * plugin::GetModifier())]);
    foreach my $key (sort {$a cmp $b} keys %h) {
        if (!$npc->EntityVariableExists($key)) {
            $npc->ModifyNPCStat($key, $h{$key}[2]);
            $npc->SetHP($npc->GetMaxHP());
            $npc->ChangeSize($client->GetSize(), 1);
            $npc->SetLevel($client->GetLevel());
            $npc->SetEntityVariable($key, 1);
        } else {
            $client->Message(315, "Your pet has already been scaled.");
            return;
        }
    }
    quest::popup("Pet Scaling Information", "Your Modifier: <font color = '#00FF00'>" . plugin::commify(plugin::GetModifier()) . "</font><br>
                                            Accuracy: <font color = '#00FFFF'>" . plugin::commify($h{"accuracy"}[1]) . "</font> - <font color = '#FFFF00'>" . plugin::commify($h{"accuracy"}[2]) . "</font><br>
                                            Armor Class: <font color = '#00FFFF'>" . plugin::commify($h{"ac"}[1]) . "</font> - <font color = '#FFFF00'>" . plugin::commify($h{"ac"}[2]) . "</font><br>
                                            Attack: <font color = '#00FFFF'>" . plugin::commify($h{"atk"}[1]) . "</font> - <font color = '#FFFF00'>" . plugin::commify($h{"atk"}[2]) . "</font><br>
                                            Health: <font color = '#00FFFF'>" . plugin::commify($h{"max_hp"}[1]) . "</font> - <font color = '#FFFF00'>" . plugin::commify($h{"max_hp"}[2]) . "</font><br>
                                            Minimum Damage: <font color = '#00FFFF'>" . plugin::commify($h{"min_hit"}[1]) . "</font> - <font color = '#FFFF00'>" . plugin::commify($h{"min_hit"}[2]) . "</font><br>
                                            Maximum Damage: <font color = '#00FFFF'>" . plugin::commify($h{"max_hit"}[1]) . "</font> - <font color = '#FFFF00'>" . plugin::commify($h{"max_hit"}[2]) . "</font><br>");
    $client->Message(315, "Your pet is now completely scaled.");
}

sub GetModifier {
    my $client = plugin::val('client');
    return 1000 if ($client->Admin() == 255);
    return (($client->GetCHA() / 100 > 1) ? ($client->GetCHA() / 100) : 1);
}

return 1;
Pet Scaling in global NPC/Player scripts:
Code:
## quests/global/global_player.pl
sub EVENT_SAY {
    if ($text=~/#Scale/i) {
        if ($client->GetPetID() > 0) {
            plugin::PetScale();
        }
    }
}

sub EVENT_SIGNAL {
    if ($signal == 999) {
        plugin::PetScale();
    }
}

## quests/global/global_npc.pl
sub EVENT_SPAWN {
    if ($npc->GetOwnerID() > 0 && $entity_list->GetMobByID($npc->GetOwnerID())->IsClient()) {
        quest::settimer("PetScale", 1);
    }
}

sub EVENT_TIMER {
    if ($timer eq "PetScale") {
        quest::stoptimer("PetScale");
        $entity_list->GetClientByID($npc->GetOwnerID())->SignalClient(999);
    }
}
It's old, and it does what I wanted it to do. Change it however you'd like.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:56 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3