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  #22  
Old 04-24-2017, 11:03 PM
GRUMPY
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Join Date: Oct 2016
Posts: 445
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As far as I'm concerned, the most one can do in customization, to make a server more unique than others,
is new zone/npc visuals and new items. If thats what gets players excited. No matter how custom the quests
are, it's all the same in the end. Kill mobs, do turn-ins, get rewards and get leveled. New quests can be made
to have different NPC's to hail, different zones to collect items from, but still have the same plot in the end.
Brand new custom zones can be created, or simply revamp an old zone, fill it up with npc's and custom stats
but the only thing that changes is the visuals. So one can say "I'm tired of looking at the orcs in commons,
so give me a new npc in a new zone for my tank to dual wield on."
Don't get me wrong, I'm not being grim about the game, my point is, it's not a matter of "been there, done that".
No matter how custom the server is, it really is "been there and still doing it". Just different visuals to look at
and different quests to do.
Trees, rocks and hills come in many different shapes and colors but we want to see them all and climb them all.
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