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Old 11-04-2017, 07:40 PM
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Uleat
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Location: North Carolina
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I looked over the OP_ZoneSpawns code last night ds, and I'm inclined to believe you.

The 'Bitfields' segment (that started in SoD) has a lot of padding around the 'invis' bit - amongst other changes.

The field is unpacked with an assignment of
Code:
x = (y >> n) & 0xFFF
..so, there could be other needed fields in there.

Trying to see if '08' is SoF or SoD accurate for comparison. (Doesn't look like there are bit-shifts in the unpack..so, probably SoF accurate...)


I'm thinking there is some kind of 'sneak'-like flag being set for all mobs.

When I perma-sneak all out-going packets, the client doesn't make any sounds when moving..but, does otherwise (normally.)

I tried doing a packet dump of out-going server packets for a captured comparison..but, that feature doesn't appear active any longer.


The only other thing I can think of would be that they snuck in a bit/field into the position delta packet and there is a audibility flag there.

Client->Server packets are still dumpable..so, I may be able to confirm yea or nay on that.


EDIT: I did notice with SoF in Steppes that most mobs seemed ok while walking..but, gnolls appeared to have a running sound when they walked.
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Last edited by Uleat; 11-04-2017 at 11:29 PM..
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effect, npc, sound, stepping, walking


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