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Old 01-13-2018, 04:11 AM
Monza
Fire Beetle
 
Join Date: Jan 2005
Posts: 10
Default Got it!

In order to have a summoned pet spawn with, say, sword and shield in hand. Here is what to modify. As I said earlier, I use EoC to edit the DB. Guess what? When it comes to summoning pets with items already in-hand, those placeholders you see with EoC and GeorgeS' tools for "Melee1:", "Melee2:" and "Melee1 type:", "Melee2 type:" don't have anything...or anything substantial that I've found, to do with a summoned pet. Skills like Kick and Bash are a given by the very class and level of the pet. The place for NPC/MOBs/Boss' are most certainly in a different area since the only place I've found what I/we were seeking as far as spawned/summoned pets with items in-hand is this....

Using HeidiSQL, in whatever you have named the 'peq' part of the DB, go to 'PETS'
Note the -1 at the end of every one...except a few..or many, depending. The positive numbers are important. That is the number that it uses from the "pets_equiptmentset" to determine what that particular pet spawn with by default.

But! There's MORE! Behind door #3 is this!!!

"Pets_equiptmentset_entries", that's your real target.

SetID = what you use for the "pets_equiptmentset" value. Slot number is WHERE the mob/npc wears/holds/brandishes the item.

Good grief! Where is a full-screen editor when you need one

>----LINK---->

Anyhow...That's how mine looks. You just assign whatever item ID to a "slot" on the pet (Hint: 13 and 14 are right and left hands respectively) and then make sure you go back and assign that specific pet an equiptmentset of whatever set you created.
I'll try to make a better guide or how-to later.
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