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Old 01-20-2018, 06:01 PM
Pdizzle
Sarnak
 
Join Date: Nov 2013
Location: United States
Posts: 32
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Quote:
Originally Posted by The_Beast View Post
From what I understand, the heal amount added is based on cast times. Not sure if anything "hardcoded" is related to your issue.

This formula is found on the wiki here : http://wiki.eqemulator.org/p?Spells_HealModifiers

Code:
Item 'Heal Amount" - Amount specified on the item modified by formula below. (This value CAN critical)

    ​Value is modified by the 'total cast time' of the spell it is being applied to
    Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
    Total Cast Time (0 - 2.5 seconds). 
        ​Heal Amount = Heal Amount / 4
    Total Cast Time (2.6 - 7.0 seconds)
        Heal Amount = Heal Amount*(0.167*(Total Cast Time)/1000))
    Total Cast Time ( > 7.0 seconds)
        Heal Amount = Heal Amount / 7
Thanks for the response, Beast. I saw those formulas, but I'm literally getting 0 added healing to my spells. I've tried various spells with different casting times, and not a single point of added heal. Due to this, I'm wondering if there's another setting somewhere that I don't know about.
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