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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

01-08-2003, 04:17 AM
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Fire Beetle
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Join Date: Dec 2002
Posts: 5
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Legit servers have #cast disabled for hte most part, and as of Jan 31st Lethal's server-where i am a gm will be going legit (as far as I know) so #cast is gone. And yes that does really piss me off when people abuse stuff like that...
One night I zoned into gfay where someone had spawned 10.000 or so mobs all with epic weps so it nearly crashed the god damn server. (Times like that I was glad i had zone repop abilities)
I know people like to mess around with the game but still...
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01-08-2003, 04:32 AM
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Demi-God
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Join Date: Jan 2002
Posts: 2,073
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What we need is a delay for #cast.
Make it so non gm's (status 100+) cant use #cast more than once every 2 or 3 seconds (maybe 4 or 5).
Then we need to go around and make it so #cast doesnt work on non-player spells (unless your a GM).. so you wont be #casting 32k DD spells that only fennin ro is supposed to cast.
__________________
Shawn319
Semi-Retired EQ Addict
(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support
(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
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01-08-2003, 05:09 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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It is up to the server administrator to disable commands he doesn't want running on his server. This is one reason that on live eq that only Gm's can /cast spells. What we need are more people caring about how their server is setup than just people that put their server up to get on the list.
But, there are a couple drawbacks. If they take away #cast, nobody will want to play there. Why? Because they want a quick thrill (You can blame it on undergroundguides.com). Oh yay!
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01-08-2003, 05:26 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Barring things I've heard from street people begging me for stuff at the YMCA, that message from Yellat was the most incomprehensiable thing I've ever read....
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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01-08-2003, 05:31 AM
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OMG Hogie, they are selling our servers??? WTF do they think they are doing. I know that Winters Roar (legit) Server is usually populated by about 4 people at any time... do you really think they bought it? All that work for a text file... eqhost.txt i never knew a killobyte could cost so much.
Oh yeah and also, saw Hogiebane up a while ago is that your server? Was listed as locked, and saw your thread. What kind of puter you tryin to put together? Processor wise, memmory and such. Would like to know for FYI.
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01-08-2003, 05:48 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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They sold a guide explaining how to set the server up and log into them.. I think it actually did more than provide a host file, it explained how to run both our server and etherealquests..
Also,
FYI means FOR YOUR INFORMATION, for when you are offering information to someone, not when you are asking for it, that would be FMI, FOR MY INFORMATION..
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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01-08-2003, 07:21 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Im not building a machine to host a play server. Im trying to build us machines for the login servers. These are 2 totally different things. I have had no qualms on hosting the servers as I have done for almost a year now, and that is fine. I just need help to keep it running. $200/month is a lot of money.
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01-08-2003, 07:40 AM
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Hill Giant
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Join Date: Feb 2002
Posts: 206
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Yea, people like to use the commands.
Everytime somebody would login the main question would be
<b>"why cant I use commands?"</b>
At least this will keep the server population down. Too bad they will be missing out on the content we have been adding.
Nothing like defending freeport as a noobie 
__________________
 mByte
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01-08-2003, 08:58 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Honestly, the overall thoughtfulness of the users of eqemu has gone downhill in the last.... 9 months. When we had 300, we had fun, now it is "When is AA gonna work, when is Horses gonna work, why isn't item XXX in? Why dont you have Plane of Time spawned?" blah blah blah blah blah.
I am thinking of setting forth a guideline for the dev team. Classic Everquest first. Get the original Everquest working right, then add more. We are getting too spread out with trying to fill requests. Also, setting #cast as something higher by default will make it where the servers have to turn down that stupid command to make lusers use it.
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01-08-2003, 09:39 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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I agree..
Classic first.. Recreate the original EQ experience (ala Image and Tigerius)
Once we have that at 90% or so, look at doing new functionality (AA's, Disciplines, etc)
You know what we need Hogie, we need a lifecycle defined... Identify what we need to get working, and seperate it out by priority. Getting quests 100% is alot more important than figuring out Improved Harmtouch.. Start with tiers defined by EQ classic functionality, then progress through expansions..
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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01-08-2003, 03:31 PM
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Hill Giant
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Join Date: Feb 2002
Posts: 206
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Quote:
Originally Posted by Trumpcard
I agree..
Classic first.. Recreate the original EQ experience (ala Image and Tigerius)
Once we have that at 90% or so, look at doing new functionality (AA's, Disciplines, etc)
You know what we need Hogie, we need a lifecycle defined... Identify what we need to get working, and seperate it out by priority. Getting quests 100% is alot more important than figuring out Improved Harmtouch.. Start with tiers defined by EQ classic functionality, then progress through expansions..
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Can I get a oh hell ya!
__________________
 mByte
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01-08-2003, 03:59 PM
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Hill Giant
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Join Date: Sep 2002
Posts: 135
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.......
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01-08-2003, 04:17 PM
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Fire Beetle
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Join Date: Nov 2002
Posts: 21
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I second that ... Oh hell yeah!
Great idea!!!
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