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  #13  
Old 01-08-2003, 06:05 AM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
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I setup freportw yesterday was simple

Here is how I did a random grid in west freeport noobie area

go around to where you want each waypoint and #spawn WPMOB 60 (i use skeletons cause they are global and the z-axis is close to all the mobs you will have.

once all your WPMOB's are up go around and start making the grid after you target them and type #wp add grid pause wpid do a #kill so you know you have been there.

[Create a New Grid]
#grid add 1001 2 2

[Depop the zone] (this just helps but not needed)
#depopzone

[Spawn NPC as markers for waypoints]
#spawn WPMOB 60
#spawn WPMOB 60
#spawn WPMOB 60
#spawn WPMOB 60
#spawn WPMOB 60
#spawn WPMOB 60

[Add Waypoints to New Grid]
[45 = 45 second pause w/ random timer of how long npc will wait there]
#wp add 1001 45 0
#wp add 1001 45 1
#wp add 1001 45 2
#wp add 1001 45 3
#wp add 1001 45 4
#wp add 1001 45 5

[repop the zone]
#repop (clears out the WPMOB's and spawns the NPC's)

[Target the mob/mobs you want in the grid]
/target a_large_rat000 (or click on it)

[Add the grid to the mob]
#gassign 1001

[repop zone]
#repop

------------------------------------
You Mob will now move

--------------------
#wpinfo will tell you if the npc is part of a grid and what there current waypoint is.

Some tips
1. If your doing patrolling set up the path with the same (NPC RACE) that is in the grid

2. Check your targets all the time.

3. If a npc is hopping when moving its from the z-axsis in the grid table for that waypoint (just take it down some)

4. NPC's do not open doors and they do not care about wall's/objects ect...


Hope this helps, its really nice to see these things move.
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mByte
 


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