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  #35  
Old 04-01-2018, 02:52 AM
GRUMPY
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Join Date: Oct 2016
Posts: 445
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What you're looking at doing is not that simple. It's not just a matter of "enabling" the fabled mobs,
first they have to be added to the spawn tables. All those NPC's you see in the npc_types table,
they exist in the database, but in the case of some, like "fabled", they need to be added to
the spawn table BEFORE you can set the enabled value.(and other values within the spawn tables
that you created. There is mass queries that can be made to do the job, but every NPC in that
database has it's own unique npcID (number), so writing that whole query would take some time to
include ALL npc's with the name "fabled" and their assigned npcID.
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