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  #1  
Old 02-05-2019, 12:08 PM
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ChaosSlayerZ
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Going zone by zone:

New Misty Thicket - a 99% copy of old zone except new graphics and not perfectly straight zone walls. Perfectly fine IMHO.

New Nektulos - again 99% copy except new extra zone outs that could be put into good use for custom content. Fine again.

New Lavastorm - a rather significant change, but I like it. More land features, 3 extra zone outs for customization.


New CommonLands - replaced both old Commonlands, while look similar the size wise zone is smaller by about 25%, which personally I don't like.

New Desert Ro (2 zones) - similar but 30% smaller in total size than 3 old zones, definite loss, which is sad because I really like new graphics, but I need the room to put things in.

New High Pass - a 90% copy of old zone, minus extra zone out and very bright stone wall texture that may hurt some people eyes. OK by me.

New Freeport - a totally different beast from old Freeport. Probably fine unless you have personal attachment to old layout.


There is also supposedly New Innothule, new Kithior and New Feerrot (other than Feerrot the Dream), but I am unable to get them to load on RoF-2 client which supposedly the latest available for Emu.


There is of course a sentiment from die hard fans that detest anything revamped no matter how good it is.
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  #2  
Old 02-05-2019, 12:37 PM
Dhrystone
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Thanks for the detailed list! I agree with most of your assessments. I like the new style graphics, and those zones which kept the same layout seem better liked than the ones that moved things around. Probably worst offender was the "new Freeport" which looks far better (to me anyway) and feels larger than the original, but things are only vaguely where they used to be.

I didn't know about a revamped Kith or Feerott. Now I have to see if I can get them in-game!

When I zone from the new Commonlands to Kith I get the old version. I have no trouble zoning into the new Innothule from the new South Ro. haven't tried new Innothule -> Feerott yet.

Right now I'm having fun exploring. There are some zoning glitches but once the player.lua quest scripts are changed you can easily access the new zones.

I might well repopulate them with some different content (except for freeport) and see what happens. Go on from there.




Quote:
Originally Posted by ChaosSlayerZ View Post
Going zone by zone:

New Misty Thicket - a 99% copy of old zone except new graphics and not perfectly straight zone walls. Perfectly fine IMHO.

New Nektulos - again 99% copy except new extra zone outs that could be put into good use for custom content. Fine again.

New Lavastorm - a rather significant change, but I like it. More land features, 3 extra zone outs for customization.


New CommonLands - replaced both old Commonlands, while look similar the size wise zone is smaller by about 25%, which personally I don't like.

New Desert Ro (2 zones) - similar but 30% smaller in total size than 3 old zones, definite loss, which is sad because I really like new graphics, but I need the room to put things in.

New High Pass - a 90% copy of old zone, minus extra zone out and very bright stone wall texture that may hurt some people eyes. OK by me.

New Freeport - a totally different beast from old Freeport. Probably fine unless you have personal attachment to old layout.


There is also supposedly New Innothule, new Kithior and New Feerrot (other than Feerrot the Dream), but I am unable to get them to load on RoF-2 client which supposedly the latest available for Emu.


There is of course a sentiment from die hard fans that detest anything revamped no matter how good it is.
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  #3  
Old 02-05-2019, 12:57 PM
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ChaosSlayerZ
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oh yeah few corrections:

-there is no other new Kithikor other than the Bloody Kithikor instance for SoD story line.

-there is no other new Feerrot other than the Dream for HoH story line

We have zone ids assigned to them in DB but zones apparently never were actually made and LIVE still uses old versions of both.


And yes there is a new Toxullia, which is now smaller and combined with new Kerra Ridge, and everything is ultra small and I don't like the whole thing.
It has zone out to Barren Coast, which is another tiny zone and not interesting in the slightest.
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  #4  
Old 02-05-2019, 01:08 PM
Dhrystone
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Well mixed news from experimentation.

There is an accessible "new feerrott" named Ferrott2 and you can get there using #zone feerrott2!

I haven't explored it yet - it does appear to be populated differently and be a somewhat different layout but it's pretty big and has a working Brewall map and I'm looking forward to poking around in it. (The zoning from new Innothule goes to old Feerrott you have to #zone)

There doesn't appear to be any new Kith with new graphics. There's a zone defined as "Kithforest" but you can't #zone there and there's no configuration under that name. Not sure what's happening there but I suspect that's the "bloody kith" and not new graphics.


Quote:
Originally Posted by ChaosSlayerZ View Post
oh yeah few corrections:

-there is no other new Kithikor other than the Bloody Kithikor instance for SoD story line.

-there is no other new Feerrot other than the Dream for HoH story line

We have zone ids assigned to them in DB but zones apparently never were actually made and LIVE still uses old versions of both.


And yes there is a new Toxullia, which is now smaller and combined with new Kerra Ridge, and everything is ultra small and I don't like the whole thing.
It has zone out to Barren Coast, which is another tiny zone and not interesting in the slightest.
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  #5  
Old 02-05-2019, 01:32 PM
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ChaosSlayerZ
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Interesting, I will check on that Ferrott2

Thanks!
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  #6  
Old 02-05-2019, 02:17 PM
Dhrystone
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The more I look the more I find!

The "Bloody Kithicor" zone is Kith rendered with new graphics. (Official name oldkithicor) - that's awesome! Indeed there's a new Toxx (which I agree is smaller than I'd like.)

The new Feerrott2 (I kept missing it because I didn't put enough double letters in the name) also connects to a House of Thule dungeon style zone too.

There's also a version of Commonlands named "Old Commonlands" in a wrecked state. Also even "old Blackburrow", "Old Field of Bone" and "old Kaesora" and even "old 'Kurn" all of which I've yet to explore. All re-creations of classic zones with new graphics.

There's a wealth of locations here to stitch into a new world with new content. I'm starting to get excited about doing this.

Dhry
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  #7  
Old 02-05-2019, 02:53 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Dhrystone View Post
The more I look the more I find!

The "Bloody Kithicor" zone is Kith rendered with new graphics. (Official name oldkithicor) - that's awesome! Indeed there's a new Toxx (which I agree is smaller than I'd like.)

The new Feerrott2 (I kept missing it because I didn't put enough double letters in the name) also connects to a House of Thule dungeon style zone too.

There's also a version of Commonlands named "Old Commonlands" in a wrecked state. Also even "old Blackburrow", "Old Field of Bone" and "old Kaesora" and even "old 'Kurn" all of which I've yet to explore. All re-creations of classic zones with new graphics.

There's a wealth of locations here to stitch into a new world with new content. I'm starting to get excited about doing this.

Dhry
technically those not revamps, because they don't replace base zones, they were made in addition to as part of SoD progression story line - traveling to the past. That's why I didn't mention them. But if you like them, there is also Ocean Green village and Hills, which is old times Qeynos Hills.
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