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Old 03-24-2019, 08:44 AM
merlock
Fire Beetle
 
Join Date: Mar 2019
Posts: 9
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Like what specifically? If you don't provide examples don't expect people to take that seriously. Working on a classic server is mostly a database exercise. Getting Mobs to stop hopping in Nektulos for example is done by just changing the name of the nektulos.map file in your EQEmuServer folder to nektulosb.map and changing nektulosa.map to nektulos.map. Fixing paw and lavastorm is just a matter of changing the database. Changing the loot and items is changing the database. Changing the quests is changing the database and some very simple changes in the EQEmuServer folder, doesn't even require compiling the server. Removing out of era spawns is as simple as using "#npcspawn delete" when targeting a mob. Disabling expansions and disabling tutorial zone is all database especially the rule values table.

Fixing boats requires changing server and/or client code as well. Getting the classic con system (removing light blue cons) will take modifying server and/or client side code.

Can't think of much else that requires actual coding. I think the most important skills to developing any server including classic is gm commands in game for quick development, and heidisql skills and some basic sql queries.
 


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