Bug with $npc->SaveGaurdSpot
			 
			 
			
		
		
		
		I'm assuming this method sets the npc's return point once they are no longer attacking something? 
 
Either way, once this method is called in perl or lua... 
 
$npc->SaveGuardSpot(); 
$npc->SaveGuardSpot(1/0); 
 
or 
 
npc:SaveGuardSpot(); 
npc:SaveGuardSpot(1/0); 
 
...the script will stop working. 
 
Is there another way to stop an npc from returning to their spawn point?  Or is this even the correct way of doing it? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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