Mob HP regen in combat
			 
			 
			
		
		
		
		What variable(s) control mob HP regen while IN combat? I see an OOC value in rule_values but not one for actual combat. 
 
Edit: Tried changing hp_regen_rate in npc_types. Even when I set the rate to 0, I am still seeing NPC heals of 1 HP per tick. Is there another variable that would shut this off completely? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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