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Spell Support Broken Spells? Want them Fixed? Request it here. |

12-04-2019, 08:11 PM
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Sarnak
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Join Date: Mar 2019
Posts: 88
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Slow
On npc spells like AOEs with a slow proc, anyone know which value in the spell file that is found under so it can be changed? Mobs like Emperor in SSRA are almost impossible to kill otherwise on a solo server.
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12-12-2019, 04:40 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Look up the mob in npc_types tables. Then look at the npc_spell ID assigned to the mob. (in the case of #Emperor_Ssraeshza), it's 227, so you go into npc_spells table, find id 227. It shows an attack proc and chance. Equipped items in the loottable, also have procs on them.
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12-13-2019, 02:02 AM
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Sarnak
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Join Date: Mar 2019
Posts: 88
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In the case of the emperor, he has an aoe that includes a 90% slow, but in the spell table for that aoe we are not seeing a 90 listed anywhere.
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12-13-2019, 02:22 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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The current peq database (dec 07) I have on test box, shows a spell proc of 2981. There is nothing else, spell related listed for him, neither in database or quest scripts. Maybe you can point me to what you're looking at for a spell ?
EDIT: I was looking on lucy Rage of Ssraeshza spell (id 2310), is supposed to be in his spell list but, still looking for it ....
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12-13-2019, 03:09 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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In this database, it simply shows npc_spells id of 227, that's it. And that "227" does not have a parent list, it's just one entry of that attack proc, 2981, so I have no idea.
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12-13-2019, 06:40 AM
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Sarnak
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Join Date: Mar 2019
Posts: 88
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The spell I mentioned is ID 2310, called Rage of Ssraeshza http://everquest.allakhazam.com/db/s...tml?spell=2310
it has a 90% slow built in. Was hoping to edit the spell so it does a lesser slow, but not seeing 90 anywhere in spell file.
We have lowered spell damage of other spells before, but the damage spells we altered had the damage listed.
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12-13-2019, 10:17 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Lucy raw spell data: http://everquest.allakhazam.com/db/r...tml?spell=2310
I am no expert on this, but when looking through that raw data on the spell, I wonder, should we be looking for the 10% instead of the 90 ? I don't know enough about the technical mechanics of spells. But that's why I like keeping a test server, to screw with things, lol 
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12-13-2019, 05:15 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I'm not a spellmiester, either...
But, doesn't haste work off of a percentage multiplier?
10% haste would be a value of 110 ( 100% + 10% or 100% * 1.1)
90% slow would be a value of 10? ( 100% - 90% or 100% * (1.0 - 0.9) or 100% * 0.1)
Just my two cents
EDIT:
Just take the value and adjust it upward.
Any value < 100 would be slow .. >= 100 would be haste.
Consider that value a percentage by multiplying it by 0.01 (or dividing it by 100 - whichever is easier.)
__________________
Uleat of Bertoxxulous
Compilin' Dirty
Last edited by Uleat; 12-13-2019 at 05:21 PM..
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12-13-2019, 05:56 PM
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Sarnak
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Join Date: Mar 2019
Posts: 88
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Appreciate the info guys. Fozy is trying to set up a test server, but for some reason, only he can join it.
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12-13-2019, 05:59 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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That's what I was assuming (kind of). That 2310 spell, in spells_new table has effect_base_value1 set at 10. In that llucy raw data, it shows base1 set at 10
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