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Quests::Plugins & Mods Completed plugins for public use as well as modifications.

 
 
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Old 11-26-2020, 01:37 PM
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WarAngel
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Join Date: Oct 2017
Location: Washington State
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https://github.com/xXxWarAngelxXx/EQ...Plugins_Master

https://github.com/xXxWarAngelxXx/EQ...npc_player).pl

@Rakkoraz05 Cool to see that you might find this usefull. As far as to your questions...

I am going to assume for now that you have knowledge on making quest scripts or modifying the quest scripts for NPCs. In other words, in those NPC quest scripts...adding or changing the call on the plugin(s).

1. Correct. As far as I know, all plugins should go here for reference by the game and quest scripts (.lua/.pl files)
2. Correct. Now the individual NPC quest script must call on the plugins that you want to use. So I included a link to what I use in my game for an example.

Yes they can have a range. Look at "plugin::wa_KillMode(400, 1200); #Change the ranges for customizing the npc_player min and max agro radius" at the top of the plugin.pl script. You can set your min/max ranges there. Just now do I realize I need to re-address the range part. As I see that it would be wise to set ranges in the NPC quest scripts so the individual NPC ranges can be specific to themselves. I will look into making it have the script do a check for a individual range before using a general range that is in this plugin...need time on this though.
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npc, player, plugin, script


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