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Old 01-20-2003, 03:57 PM
Lurker_005
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Join Date: Jan 2002
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I wanted to elaberate on that a bit. Here is what I could figure out. I didn't get a chance to make changes to one and try it in game, but looking at the data it works

Code:
struct ZoneLineData_Struct
{
/*0000*/  int8  unknown0000[3];	// Seems to be always null
/*0003*/  int8  zoneout_ID;	// Zone out point ID, unique number in that zone
/*0004*/  int8  unknown0004;	// Seems to be always null
/*0005*/  int8  unknown0005[2];	// unknown possibly direction of zone out? 
				// repetive data mostly 0x4143 0x4544 0x4953 or 0x4748 (North, South, East, West zone lines)
/*0007*/  float target_x;	// X target 0xF0237449 to keep same value
/*0011*/  float target_y;	// Y target 0xF0237449 to keep same value
/*0015*/ float  target_z; 	// Z target Pretty sure, but not verified  0xF0237449 to keep same value
/*0015*/  float target_dir; 	// heading in some format, 0x00C07944 should keep the same heading (I think it is a float)
/*0023*/  int8  target_zone;	// Target Zone ID, Can be current zone for teleporters
};
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