Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-14-2022, 03:06 AM
Silwyn
Fire Beetle
 
Join Date: Sep 2022
Posts: 12
Default

The RoF2 client has this race hardcoded to texture 0 for whatever reason. You can get the brown texture working without the head looking weird by NOP’ing the instructions out in the exe with a hex editor and using texture 1.

Reply With Quote
  #2  
Old 09-14-2022, 11:27 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

Quote:
Originally Posted by Silwyn View Post
NOP’ing the instructions out in the exe with a hex editor
Thanks, but I'm not interested in going that far just for a brown skellie, lol.
Reply With Quote
  #3  
Old 09-15-2022, 01:51 AM
Silwyn
Fire Beetle
 
Join Date: Sep 2022
Posts: 12
Default

Quote:
Originally Posted by Huppy View Post
Thanks, but I'm not interested in going that far just for a brown skellie, lol.
You had asked if anyone had any ideas so I figured I'd just share the reason why it is the way it is and the "right" way to fix it.

I don't have as much of a grasp on editing the S3D files as I do with EQGs but I believe with the way you're doing it you can also edit the DDS files in GIMP or Photoshop with the NVIDIA plugin and actually change the colors of this or pretty much any other model. Zaela and a few others were messing with this years ago and got some pretty interesting results. There's a lot of information in this thread about it.

If you get the head/jaw thing figured out you should be able to stick it into your own S3D or EQG file and load it with globalload_chr.txt or the regular globalload, respectively. You would have to just then distribute the modded model file as well as the globalload versus just having to distribute the modded exe.
Reply With Quote
  #4  
Old 09-15-2022, 02:47 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

Quote:
Originally Posted by Silwyn View Post
You had asked if anyone had any ideas so I figured I'd just share the reason why it is the way it is and the "right" way to fix it.
Myself, I don't care for the looks of the brown skellie, I like the white texture better, but I like helping the "little people", which is why I like piddling around and start threads like this (and others) then hopefully come up with something to "share" for those that don't have the knowledge or resources.

But many of those people "little people" wouldn't have a clue what one is talking about with hex editors, etc., so I'm just going to slowly get this hashed out and then "share" the end game of it all.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:37 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3