Quote:
Originally Posted by Wiz
You need to put the faction hit under TRIGGER_FLAGS 50 4, which will automatically reset it to 0.
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OK I have edited the script again to give the faction and exp. This quest should now work exactly like EQ Live.
Here is my script as it is currently written.....
Code:
NPC_SCRIPT 37919{
TRIGGER_TEXT:Hail, Trooper Mozo:{
EMOTE:looks on you smugly. 'And what are you? Some sort of adventurer. Bah!! You will be shaken by the first undead you come across. Wetting your pants you shall be. Ha ha!! I doubt you could even [kill the decaying skeletons].'
}
TRIGGER_TEXT:kill the decaying skeletons:{
SAY:You kill skeletons?!! I think not!! They will bounce you with no trouble at all. Ten silver says you cannot collect four bone chips!! When Velious melts!! Hah!
}
TRIGGER_ITEM:13073:{
CUMULATIVE_FLAG
}
TRIGGER_ITEM:13073:{
CUMULATIVE_FLAG
}
TRIGGER_ITEM:13073:{
CUMULATIVE_FLAG
}
TRIGGER_ITEM:13073:{
CUMULATIVE_FLAG
}
TRIGGER_FLAGS 50 4{
EMOTE:gasps in astonishment. Wha..? This!! But.. I.. Why you.. I oughta.. Alright!! A bet is a bet. Here you go. A few silver pieces for your achievement. What?!! You thought I would give ten? Fat chance! Now get lost or I will haul you in for impersonating a froglok.
CHANGEFACTION 2058 10
CHANGEFACTION 2213 10
CHANGEFACTION 2363 10
CHANGEFACTION 2347 10
CHANGEFACTION 2080 10
GIVE_CASH 70
EXP 100
}
}
Problem is that I get no notification of the faction adjustment. And then every time I turn in just 1 bone chip, I get more exp and the cash. The flag is not resetting.
Is the faction message supposed to show up and how do I check what my actual faction values are?
-=CyberT=-