If you like deep systems and PvP come kick the tires.
What makes it different:- Open-world PvP, everywhere but the cities. Every kill earns Souls and drops a bounty on the winner. Want to grind in peace? Every zone has a private instance you can retreat into.
- Three currencies, a working Marketplace window, zero real money. Souls (PvP), Conquest Points (objectives), and Raid Tokens (bosses) flow through an in-game store — buy Masterwork raid gear, cross-class abilities, turn unused gar into augments, and hundreds of cosmetic weapon ornaments + rideable mounts, with a working preview window also.
- Cross-class freedom. Learn spells, skills, and disciplines from other classes.
- Three gear grades. Nearly everything drops as Base / Advanced / Masterwork — and you can forge gear you'll never wear into stat augments, or soul-graft a drop meant for another class onto your own.
- The heavens turn. Sixteen gods rotate through the night sky on a real-world clock, each blessing their followers while they rule; the best hunting grounds shift with them (hotzones changing every 4 hours with upgrades in those zones for both exp and loots).
- Guild territory wars. Scheduled 12v12 Zone Battles for control of the map's most valuable zones.
the systems are built and running well — what we need are bodies for the meat grinder to stress-test the balance and tell us where the numbers are off (everywhere lol-this will be a process!).
Everything explained (full system breakdown + patcher that needs a clean RoF2 client):
http://209.126.8.61:8080/
You'll need RoF2 and the patcher from the website
Discord: https://discord.gg/KPHyNE3NFv
It's just now entering open beta tonight and the world will wipe once for official launch but once it does launch we plan on progressing through at least PoP but probably further. Come kill people!
-Perissh