I would be more than happy to dedicate some space & bandwith to this, cept my present comp is just seconds away from being an antique :( In the future When I make my first comp, (approx 3 months from now) Id sign up then to dedicate some space.
As for the server, Yeah, EQlive should be the theme, But a lot of variations on that theme. Nuts to the #summonitem, But #zone would be a good feature to allow players to have, Along with rudimentary GM type features, such as #goto, Not for the purpose of making players Uber, but giving players the ability to take care of certain GM type problems, on their own. But nothing thats going to allow a player to quickly ding, or boost stats, or have unfair advantages against NPCs. Part of playing EQ is the challenge in it.
Content is Key, So with such, if there is a server like this, Id like to put forth the suggestion to have the content follow the expansions of EQ. Reason , and example, Guild wars is prolly the most like a normal EQ server, with content, drops, ect. But there are places , where the drops are not correct, and set up with either nothing for drops, or blanket, server wide, random drops. It takes a ton of time, to assign each NPC with appropriate loot tables, ect, So work on putting proper gear on right NPCs, of each expansion, Once your happy with EQ:Core npcs having for the most part everything they should have, Move on to RoK expansion, and code over time. Either that, or get really deep , down into it, and start creating new content, New items, from scratch.
Another suggestion, Quests from old expansions , Kind of got outdated with each new expansion, (with a few exceptions) So in stead of having to go thru a quest to get an item, that is going to end up being sub par, Place the quest resulting item, As a Drop, on one of the last NPCs involved in the quest. Example: Second symbol of innoruuk, for DE clerics, Instead of going thru a game of back and forth between nek woods, neriak, WC, neriak, Just place the spy halfling at the end of the quest, dropping the symbol.
More suggestions, things ive seen on various EQEmu servers, Is there should be a few select zones, that the second you enter them, You automatically become PvP. The arena becomes the most frequently used for this, But It would be very nice to see a zone such as PoWar also be given this tag.(rallos zek being god of war and all

It might also be intresting to tinker with the idea of making all city zones, PvP zones. Very in depth role playing aspects would come of this. PvP has its place, But it isnt at the zone line of a dungeon, waiting for weakened evac'ing groups to get slaughtered. Most people, are full mana, HP when they enter a city, So there would be less people crying foul, cause they wernt ready for combat. Sneaky lil rouges could pickpocket careless tourists, while there shopping the various wares of local town merchants.
But the more content created for this server, means the better the server will be . NE way , just food for thought i guess
