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  #31  
Old 02-07-2003, 05:41 PM
Auldar
Sarnak
 
Join Date: Jan 2003
Posts: 61
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Trump:

Got your subsequent email with the newer version, and this one starts ok, but now it bombs out after character select.. ie when it's trying to load up Unrest (which is where my character is).

I emailed you the output after ZoneDebug exited.

-Auldar
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  #32  
Old 02-08-2003, 10:34 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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I get exactly the same error (e-mailed TC with a report of the error message etc)
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  #33  
Old 02-10-2003, 12:52 PM
Auldar
Sarnak
 
Join Date: Jan 2003
Posts: 61
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Trump:

Any progress on getting a working debug binary for WinXP?

-Auldar
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  #34  
Old 02-10-2003, 01:17 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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I'll see if we can include debug builds with the upcoming 0.4.2 release....
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  #35  
Old 02-10-2003, 01:53 PM
Auldar
Sarnak
 
Join Date: Jan 2003
Posts: 61
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Fair enough :P I'll put that bug on hold until then.

WRT the Archery bug, I had a thought which I'll test when I can (wont be for a couple of days)..

I wonder if the bug happens when you have 0 skill in Archery and you try to use a bow? Not sure..

I couldn't reproduce it with my ranger the last time I tried, but I had done a #setallskill 100.

If anyone gets a chance to test it, post back with the result

Else I'll try to reproduce that one in a zone started in a Command window so any output on exit wont be lost when the window closes.

-Auldar
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  #36  
Old 02-11-2003, 11:28 AM
Auldar
Sarnak
 
Join Date: Jan 2003
Posts: 61
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If this is meant to be defined in the DB (Using Telmets), let me know, however:

1. There do not appear to be any level based skill caps. A level 1 character can get his 1HS up to 252. It should cap at about 5 shouldn't it? (note you'd probably gain a few levels trying to accomplish this but still :P). Trainers wont let you spend points in a skill when it's hit the "limit", however using that skill still makes it increase beyond that "limit".

2. Some skills do not improve with use. Sense Heading, Kick, Archery, swimming, double attack, taunt etc etc. The only ones I've seen that improve, are the melee ones.. 1HS, 1HB, h2h etc.

-Auldar
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  #37  
Old 02-11-2003, 12:52 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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I'm checking to see if there are any divide by zero exceptions in there anywhere with skill.. not seeing any at the moment..

Also, alot of the skills have had checks added so they should increase on use.. kick, double, dual wield..

Sense Heading/Taunt, im not sure about..

Also, offense and defense skills are now taken into account and affect chance to hit
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  #38  
Old 02-12-2003, 04:13 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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Sense Heading does increase with use, only very slowly (seems fairly close to the rate it increases in EQLive, though).
I -think- Archery also does, but I'm not sure - haven't got to use this skill much
The archery crash bug occurs for me whatever my Archery skill is.

To TC - have you managed to find someone to compile me an updated zone/world.exe yet? Sorry to bother you - it's just I want to try out my updated merchant lists before 4.2 is out!

Regarding my DB, I've just added some Luclin spawns - Shar Vahl, the Nexus and Bazaar. Also I fixed the safe point problem with Shar Vahl (it's on the ground now, not 200 feet up ).
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  #39  
Old 02-12-2003, 04:37 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Yea, I verified the SENSE HEADING skill increase code was in last night, just uses an odd formula.. We can refine that down if need be, but it sounds like from Drawde's assesment it's about on track.


0.4.2 is looking to be a VERY good release functionality wise..

We are looking at a release very soon drawde.. I'll see if Image or Hogie can email you one of the updated builds, my machine API is goofy for windows now since I did some patches and upgrades, and it seems like my binaries won't work on anyone elses machines anymore!

I upped the max items to 80 rather than doing a database lookup. Since the packets are compressed now for merchants, I didnt figure it would introduce to much delay. We can revisit it later if it looks to be an issue.

Quagmire, who I now acknowldge as the uncontested GOD of eqemu programming, has cleaned up so much code that it barely looks like the same program.. I have had uptimes of 2 days or more with 20 zones, and have had almost zero crashes in my zones. I cant believe how much smoother my zones are running now. He caught and corrected more memory leaks than you can shake a stick at..

I think you'll guys will really like 0.4.2.. I was playing with it last night thinking, damn, you could really run a fun, persistant world off of this thing now, and thats the 1st time thats occured to me since Ive been in EqEmu..


Be careful of item costs and some of the newer item db's. The lucy based item db's do not include item price in the data, so the cost of everything comes out as 0. I had to dump my database and reload an older one last night to be able to test bigPulls stack selling issue.
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  #40  
Old 02-12-2003, 06:30 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
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Im not sure what version your running, or if your using someone elses modified code (eg Telmets), but Kick, DA, and Taunt work great and increase. Im going to be adding skill caps to be in accordance with EQlive this weekend. (So if you play on Image's server you better get your skills as high as possible now :P ) I will unless someone beats me to it
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  #41  
Old 02-12-2003, 08:25 PM
Auldar
Sarnak
 
Join Date: Jan 2003
Posts: 61
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Trump: I just tried to use Telmet's 0.4.2DR3, and I had the same problems as I did with the final version of code you gave me.

Looks like the problem might well be DR3, not your PC.. Although when you had debug in there the problem was worse.. ie Windows had to close zone.exe.

Just thought I'd let you know..

-Auldar
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  #42  
Old 02-13-2003, 03:42 AM
Tugurce
Hill Giant
 
Join Date: Feb 2003
Location: Texas
Posts: 119
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DR3 worked just fine for me in most respects until just before I left this morning. Tried to login to my minilogin server on my LAN and now im getting a 1017 lol, nothing has changed to produce it either. Stupid windows.
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  #43  
Old 02-13-2003, 06:26 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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Exact same problem with me when using Telmet's 4.2DR3 code.
Is there anyone here using Win98 who HAS managed to get the recent 4.2 code to work?

I redirected the zone.exe output to a text file (the window closes instantly when it crashes, so this is the only way to see what the error message is) and this is the message I got when starting up the zone:

Init: Loading zone lists, zone state or spawn list, player corpses, timezone data - Done. ZoneID = 151; Time Offset = 0
Reading zhdr file './cfg/bazaar.cfg'
Using database for safe coords.
Zone safe coords are x = -172; y = -821; z= 0
Petition 0 pettime = 0
-----------
Zone server 'bazaar' listening on port:9001
-----------
Received Message SyncWorldTime
Time Broadcast Packet: EQTime [01:24 am]
Received Message SyncWorldTime
Time Broadcast Packet: EQTime [01:24 am]
Received Message SyncWorldTime
Time Broadcast Packet: EQTime [01:24 am]
182620 New client from ip: 127.0.0.1 port: 1313
Login packet 1 (OP_SetDataRate = 5)
Unexpected packet during CLIENT_CONNECTING2: OpCode: 0xe841, size: 4
0: 00 00 A0 40 | ...@
Login packet 2
Message:ZONEWIDE_MESSAGE: This zone caused a fatal error and will shut down now. Your character will be restored to the last saved status. We are sorry for any inconvenience!
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  #44  
Old 02-13-2003, 08:54 AM
eqfoobar
Fire Beetle
 
Join Date: Feb 2003
Posts: 16
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In regards to the no aggro with archery bug, I have noticed no aggro from doing other special one time type attacks as well. Monk Flying Kick for example, you can stand there and repeatedly attack the mob with it and they won't do anything. I wonder if other attacks like Kick and Slam have the same effect.

- foobar
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  #45  
Old 02-13-2003, 11:14 AM
Auldar
Sarnak
 
Join Date: Jan 2003
Posts: 61
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Drawde: FYI, I use WinXP, so if you have Win98, it's something a little more fundamental..

I didn't have problems with 0.4.2DR1, but 0.4.2DR3 crashes.

Also, if you want to retain the output and don't want to redirect, try opening a "command" window, then starting zone.exe in there..

ie

run > command

cd \eqemu
zone.exe . localhost 7995 localhost


Then when the zone crashes, you have the output still.

-Auldar
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