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Old 02-14-2003, 12:24 AM
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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There a minor issue here we're trying to work out.. Its not a hard one, just going to take a little thought.

Right now, the code hardcodes the MAX SPELL # to use to create the array that spells are stored in. It also is the loop counter. IF we make that number 2 high, the server will die a horrible death, so we keep it low. Why not change it to the spell # of the latest spells_en.txt? Couple of reasons I wont go into here, but it will just be easier for someone to come up with a simple method to dynamiclly read the max of the spell_en.txt , then use that value.

If anyone is willing to work on that, it would be great, then the server will auto adjust for spells_en.txt you have in your directory.
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