The reason why nobody on local network encounters this problem is that it is related to the speed of the connection, i'm on the net via 56k modem, the fastest connection i can get in this neck of the woods is 31k2:RX/24k:TX and i can barely stay connected to the servers, the problem seems to be in the connection timeouts or in the networking code it self, #datarate 2.5 helps but not always, even though i have it set quite low, i don't seem to have any lag per say.
Fast weapons, lots of spells, more than 1 person fighting (eg groups) generate alot of output, since the server side filter is still disabled, the server sends alot of unceccessary data for now, and that is what makes ppl go LD.
I can see exactly on my modem when i'm about to go LD because the TX Led is going wild and RX Led goes dead, my guess would be that some timeout variable in the network code is missing a zero or two on the end
Dingo