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  #13  
Old 03-10-2003, 09:09 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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That sounds more or less right, it'll probably mean everyone will have to rewrite their tradeskill recipes (or find some way of converting the old ones) but it should allow tradeskills more or less as close to EQLive as possible.
Might also want to include an "altproduct" value for when you fail the combine - e.g with sharpening rusty weapons, if you fail you just get the weapon back. I think that the product2 (tool) item is always returned, even on a failed combine.
(edit: sorry, just noticed that you already put in a "failproduct" value)
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