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  #27  
Old 03-12-2003, 07:31 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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OK, thanks for the info, I've updated my tradeskill DB (I kept a copy using the old struct, since 0.4.3 release version
doesn't have the updated tradeskill code). I've added quantities to arrows, throwing weapons etc., tools like smithing hammers
and pie tins are returned, and sharpening rusty weapons will return the un-sharpened weapon on failure.
I think the "skill required" value is the minimum skill you need to have in order to have any chance of successfully combining
the items, whilst the "trivial" value is the skill level at which you have a 100% chance of combining (and don't get any skill-ups).
So this value probably is needed if you want totally accurate tradeskills. I'll probably just set it to 0 in my DB since tradeskills
seem to be balanced enough without it (if your skill level is low enought to be below the required value, you'll probably fail 95% of the time anyway).
I know I'm always asking this (I really need to buy an up-to-date copy of MSVC++) but would someone be able to send me the binaries
containing the updated tradeskill code once it's ready?
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