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  #7  
Old 03-17-2003, 04:07 AM
mytopie
Fire Beetle
 
Join Date: Mar 2003
Location: Dallas, TX
Posts: 19
Default

hmm i need to get some sleep, so far it looks like this:

Code:
/*0279*/ sint8    effecttype;      // 0=combat, 1=click anywhere w/o class check, 2=latent/worn, 3=click anywhere EXPENDABLE, 4=click worn, 5=click anywhere w/ class check, -1=no effect
/*0280*/ uint16   spellId;         // spellId of special effect
/*0282*/ uint8    unknown0282[10]; // ***Placeholder 0288
/*0292*/ uint32   casttime;        // Cast time of clicky item in miliseconds
/*0296*/ uint8    unknown0296[12]; // ***Placeholder
/*0308*/ sint16   skillModId;      // Skill mod index (Sept 25, 2002)
/*0310*/ uint16   skillModPercent; // Skill mod value in % (Sept 25, 2002)
/*0312*/ sint16   BaneDMGRace;     // Bane Damage Race
/*0313*/ uint8    BaneDMGMod;      // Bane Damage Modifier
/*0314*/ uint8    unknown0314;
/*0316*/ sint16   BaneDMG;         // Bane Damage
/*0318*/ uint8    unknown0318[2];
/*0320*/ uint8    RecLevel;        // max should be 65
/*0321*/ uint8    RecSkill;        // Max should be 252
/*0322*/ uint8    unknown0322;     // placeholder ?
/*0323*/ uint8    ResistDmgType;   // Resist Damage Type
/*0324*/ sint16   ResistDmg;       // Resist Damage
/*0326*/ uint8    unknown0326[2];
/*0328*/ uint8    ElemDmgType;     
/*0329*/ uint8    ElemDmg;
/*0330*/ uint8    unknown0330[28];  // Bane and Elemental dmg struct (writing it now, hopefully will be up soon)
/*0358*/ int16    focusspellId;
snip from p/d item.common:

Quote:
effecttype = 125,
spellId = 65535,
unknown0282 = {0, 0, 0, 0, 0, 0, 160, 65, 0, 0},
casttime = 0,
unknown0296 = {0 <repeats 12 times>},
skillModId = 0,
skillModPercent = 0,
BaneDMGRace = 3,
BaneDMGMod = 10,
unknown0314 = 0,
BaneDMG = 0,
unknown0318 = {0, 0},
RecLevel = 69,
RecSkill = 1,
unknown0322 = 0,
ResistDmgType = 0,
ResistDmg = 0,
unknown0326 = {0, 0},
ElemDmgType = 0,
ElemDmg = 0,
unknown0330 = {0 <repeats 28 times>},
focusspellId = 0
it seems that some of the variables are also used for different purpose, i've found out that current client doesn't show bane damage (?) but i compared item 15996 - Hammer of divination with my database, allakhazam data on the item, admin tool and client item stats on hack server.

allthough it doesn't show in the client, allakhazam shows +10 vs undead, the admin tool shows the same, and with the struct snip above i got the same from my database which is v4.2.

i'm not sure about the RecLevel and RecSkill, it lines up with admin tool v4.2 but it doesn't show in the client and atleast the RecLevel should.

Dingo :juggle:
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