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  #11  
Old 04-22-2003, 12:01 PM
a_Guest03
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Join Date: Jun 2002
Posts: 1,693
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Trying to figure out how to make this previous equation that we've proved out to work with regular PC attacks on NPCs and PCs is proving to be more complex than I thought. Here is what I've discovered so far:

1hs damage bonus: TRUNCATE(( Level-25 )/3)

Already solved in code, presumably by Kaiyodo! Thanks for making this easy! I've verified it on MANY websites, with lots of empirical data giving credit to this equation. This part is right! YAY!

2hs damage bonus ( if delay <28 ) : 1hs formula + 1!!

Believe it or not, it's that easy! If you check http://lucy.fnord.net/dmgbonus.html?setcookie=1 , you will see that this is correct. You may wonder why there is a condition here! Well, I think I figured it out. The numbers actually formed a pattern, which I found a bit weird. If you flip the table on its side and look for, say 4, you'll see that the side beyond 27 delay forms a bell curve. If you made that bell curve extend to the left, your less-delayed weapons would have big damage bonuses. They cut the curve in half and only applied it to the delays

I haven't figured out how to normalize the equation, but I pulled out my stats book to find out how to extend and shrink bell curves. More will be posted as I figure it out.
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