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  #13  
Old 04-22-2003, 06:19 PM
vetoeq
Hill Giant
 
Join Date: Apr 2003
Posts: 125
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GN, are the values from Lucy and Monklybusiness WAY off or just don't quite jive (possible rounding errors, etc.)?

Next:
I assume that next we take the level/delay DB and add the actual weapon DB to arrive at a final DB?

Follow on:
Okay, I just plugged this into Excel to compare against a known value. 60sk/255str/~1250atk/Rocksmasher(41/47 DB=31) and got a weird number.

TRUNCATE((LEVEL-25)/3) + (LEVEL-27)/4) + 1)

TRUNCATE(((60-25)/3)+((60-27)/4)+1)=20 (20.92)

Now we take that and I assume add the weapon DB of 31 to arrive at 51. Now on the the next part (assuming a 100ac target and DI = delay of weapon (41))

DB + (1-AC/ATK) * 20 * DI

51+(1-100/1250) * 20 * 41 = 805.4

Thats very high, so I messed with AC of target to solve to the known value of 302 max hit with that combo and end up with a minimum AC of 867 or it may be that the ac/attack ratio cannot go below 0.3....or it could be that I'm broken in about 100 other ways

STR comes to mind, but it's partially in there since any increase in STR has a direct corelation to increase in ATTK (1 to 1).

Now I'm guessing at the DI value being weapon delay, it might be something else entirely. I don't think it can be the effective delay of attack since that would mean that a hasted (hence lower DI) attacker would hit for less than a unhasted one; which isn't the case.

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VetoEQ
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