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  #16  
Old 04-22-2003, 03:34 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

A trigger for when the NPC kills something (or a player character!), something like EVENT_KILL, would be useful, particularly for guards. And a command to make the NPC attack the player interacting with them.
Also, a cash value in EVENT_ITEM would be useful (e.g "if(itemcount(1000)==1 && cashvalue>="50") "
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  #17  
Old 04-22-2003, 09:22 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

I think EVENT_SLAY is for what you described Drawde.
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Xeldan
Lead Content Designer
Shards of Dalaya
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  #18  
Old 04-27-2003, 02:52 AM
Wes
Fire Beetle
 
Join Date: Jan 2003
Posts: 10
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There is going to be many many fixes in the next release including the "!" "(" ")" bug, i've changed the way it parses the script and it is way more flexible then before.

You can use either like:
say("something here"); or
say(something here);.

EVENT_ATTACK has been fixed, for some odd reason the code was left out, possibly in a merge.

Btw i've made it so every function() requires a ";" after it to parse just for fucks sake so it will be a more realistic language .

Added in the ability to //comment a line or

/*
comment
out
more than 1
line
*/

Also i'm working on a quest editor, http://eq-domain.hypermart.net/test.bmp .

I haven't given an update in a while because I have been extremely busy in real life. Send me some feedback.
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  #19  
Old 05-25-2003, 07:44 AM
used_pawn
Sarnak
 
Join Date: Apr 2003
Posts: 53
Default

having dialog when the NPC is attacked is good, how about when an NPC aggros? you know..."Halt in the name of Antonious Bayle" when the qeynos guards aggro on a dark elf hehe.

also, a way to give faction hits and the ability to zone (self or target) to zone,x,y,z

thanks!
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  #20  
Old 05-26-2003, 03:15 AM
Elrach
Sarnak
 
Join Date: Apr 2003
Posts: 66
Default

I created a new function for sending someone to any zone. Check it out in this thread:

http://forums.eqemu.net/viewtopic.php?t=8016&highlight=
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Raven City Server
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