Code:
else if (strstr(strlwr(arglist[0]),"movepc")) {
if (mob->IsClient())
mob->CastToClient()->MovePC((atoi(arglist[1])),(atoi(arglist[2])),(atoi(arglist[3])),(atoi(arglist[4])));
}
If you can compile the source, add that code to parser.cpp at about line 1694 - that'll let you input a function like this:
if($1 == "sebilis") { movepc("sebilis","x","y","z") }
X, Y, and Z is the location within the zone you want the player to be sent to - if need be, zone to that zone, find the spot you want to send them to, and target yourself. Now type #loc and input those coordinates into the quest script.
Saves you having to modify the spells file if you don't wanna create custom spells for your server.
