Thanks. =) I got it to work and cut the aggro radius down a bit so that it will (hopefully) be more possible to do dungeons. Incase anyone was wondering I did (using Drawde's DB 1.1 Final, btw):
1. Opened up mysql
2. Type "use eq;"
3. Type "Update eq.npc_types set aggroradius = x"
Change 'eq' to your DB name, and 'x' to the number you want (65 is what all mobs are set to in Drawde's).
4. Then type 'exit' to get out, of course. =)
It took just under two minutes, and I have a fast computer, too. It didn't seem like anything was happening, so if anyone does that don't be surprised if it takes a while. Not sure why it takes so long, but apparently it does. =) So be patient with it, even if it seems like the program crashed.
It also doesn't seem like there would be any way to change only the monsters in one zone without doing it by hand, unless you could somehow take all the SpawngroupID numbers that have zone = ZoneName, then use the SpawngroupID's to find the npcIDs in spawnentry, and then finally edit the aggroradius for those npcIDs in npc_types. There probably is a way, and I'll try and look into it. If I find something I'll post it here. It could be a temp fix for dungeons until the z-axis problems and wall problems are fixed.
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