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Old 03-17-2002, 04:05 AM
TheClaus
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Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
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Okay here is what Gino and I were doing. It slowed down alot. Been busy doing other things.

http://sourceforge.net/projects/eqemudb/

Check out the Doc Manager for what we have. We also have been changing textures of guards to make them look nicer. Guards get plate if they can wear it. Gives it a nice look. For places such as Oggok we haven't even gone there yet. We get our spawn data from live EQ itself. I use SEQ to gather the data and Gino actually goes around and checks everyone out. We didn't like Drawde's data cause liveEQ has changed so much and Drawde got his info off of Allakazam or someplace else. SEQ is easy enough to setup if you want to take the time or you can roam around and mark them all. Since Verant doesn't give out hps anymore I would say that if you went to http://giftsplace.com/eqn1/ it would give you a basic run down. I personally am going to make my EQ box not as harsh as liveEQ. If I con a white/even then I should be able to take it on but it will be a down to the wire thing. Yellow has more chance of dieing and red is impossible. As with liveEQ now the higher up in lvl you go the more likely you won't be able to take on whites or even blues for that matter. Let me know what you think. I have Erudin City done except for the guard and merchant textures. I will finish that up though and put it under files for people to download. I have several more zones logged just haven't had the time to put them into the db.
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