Actually, after hours of 'debugging' to release some cpu power, I realized that the key (in a lot of cases) is patience. If I load up the zoneservers, it just takes a minute or so for it to connect.. I didn't know this before.. but I believe it would be a valuable item added to some faq somewhere. I'm actually thinking of adding it to my website, just to help some people out who may be having the same problem.
I also discovered something else..
as noticed in my previous posts, I was attempting to achieve a local non-lan offline eqemu server connection to myself.. which before that I read was quite possible.. And after a few little tests, I realized that my zoneservers wont connect themselves to my worldserver unless I sign on (im on dialup unfortunately) to the net and let it connect itself. Then I can sign off and play for hours.
Wierd thing is, I don't see how this relates.. probably in the coding somewhere , where it looks for an online hostname or uses some type of net-based name resolution.. no idea =]
but now, I've tried 4 seperate clean installations of eqemu and i've rebuilt my database just to test out this theory... and it is what fixed the initworldserver error I was having.
I'm hoping this helps other people as well, and possibly helps the developers fine tune some features of this already highly accomplished emu.
Thanks for your help everyone
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