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  #1  
Old 06-25-2003, 06:35 AM
IAmally
Fire Beetle
 
Join Date: Jun 2003
Posts: 5
Default Hole bugged? using Telmet's EQEMu 0.4.4 DB

Well I'm just kind of messing around with a Server atm and I noticed that using Telmet's EQEMu 0.4.4 DB when I zone to the hole ALL the mobs are at the safe point! I tried #depopzone and #repop but they all end up in the same place. So next I tried going to FQ Admin and manually moving the spawns.... no go there either any idea's?
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  #2  
Old 06-25-2003, 06:45 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

No idea offhand on why some zones are this way.. I have noticed it too. But out of curiosity, are they all listed in the database as spawning at that point? Do you believe it to be a data issue, or is it a bug in the code?
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  #3  
Old 06-25-2003, 07:38 AM
seh1635
Fire Beetle
 
Join Date: Jun 2003
Posts: 16
Default

The problem I've noticed in cases when they're all at the safe point of the zone is all of the z coordinates are all set to 3. In most instances the whole zone isn't on a z axis of 3. What you need to do is figure out what it is and fix it in the database. I've seen Akanon, Dalnir and a few others are this way.
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  #4  
Old 06-25-2003, 05:09 PM
IAmally
Fire Beetle
 
Join Date: Jun 2003
Posts: 5
Default ya that's it grrr....

yep you nailed it... all the mobs affected have a z coord of 3. Well looks like I got a bunch of mobs to fix... thx!
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