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Old 06-29-2003, 08:39 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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It shouldn't make a difference. As far as the client is concerned, every polygon, whether part of the ground or a building, is the same, since we're dealing only with world geometry and not placeable objects. What the mobs ignore is placeable objects, and trees, EC huts, etc. fall under this category; those things are *not* in the main world-geometry file, and this is the only thing the mobs look at.

I don't think anything is wrong with the polygons per se, or you'd fall under the world. The .WLD file contains a b-tree that the client needs for collision detection. It's possible that something else is wrong, like a camera position or something, but I'm using the default values that all zones have, so I doubt it. I look forward to hearing what you find.

WC

EDIT: Actually, I thought about this some more. I think they ignore *all* polygons and only go by what the server tells them. Doesn't the server have a file for each zone that gives it the Z coordinate at any given X,Y position? Maybe that's the problem.
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