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Old 06-29-2003, 09:48 AM
IANumtin
Hill Giant
 
Join Date: Apr 2003
Location: EQEmu
Posts: 121
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Here's the results of my testing in the Arena and the new zone I'm creating. I've tested both:

1. Fliping the object 180 degrees did not work. Spawning some things still showed half the body or even just the feet still under ground or under the object.

2. What I did notice (say for instance arena) is that depending on what I spawned there was a different effect. Say for instance I'm a Barbarian GM. I spawn a race that's equal to my size like a Vah Shir. It placed the Vah Shir just fine. When spawning something like an Ogre (an ogre is slightly bigger than a Barbarian) the feet were set in the ground or object. When I spawned a dragon, half the body was buried.

Here's the temporary solution for those spawning mobs in the newly created zones:

Whatever it is your spawning, make sure you're a slight bit bigger than what it is you're trying to spawn. For instance, I made myself size 10 and spawned an ogre. It was perfectly placed. I then made myself size 31 and tried with a dragon...same thing, perfect.

If you make yourself to big, it will "float" the NPC so you have to experiment a little with it. I know it's a pain but after you tinker with it for a bit it's not all that bad.

I found that if I make myself larger so that I'm looking at eye level to the NAME of the NPC above its head it comes out about right.

Windcatcher, the other thing I was thinking of was that there's more than one file loaded in to run a zone. .CFG's, etc. Is it possible that those files are coded to work with regular .S3D's and not created ones that's causing the problem? Just a thought, I'm not a coder so be gentle....I'm fragile
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