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  #11  
Old 01-22-2002, 09:45 PM
PimpDaddy
Fire Beetle
 
Join Date: Jan 2002
Posts: 4
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Some notes:

-DEX and STR have nothing to do chance to hit, I think
DEX is only for archery, throwing and faster upping weapon skills.
STR only raises max damage (at higher levels) and modal damage (slightly). Chance to hit is solely based on attacker offense skill, weapon skill and level vs. defender level and defense skill/AC.

-AC really has two properties: avoid getting hit, and if you get hit, avoid damage (a green mob will hit you less and for less damage). Total AC takes defense skill into account.

-Mobs seem to have different AC's for different weapon types. I dont know if there is a difference for 1hb, 1hs, etc, but I know that some mobs are more vunerable to archery than others (trac for example).

-AGI raises total AC, but only a small amount. AGI is also used for reposite/dodge type of skills, but not directly in a to hit/miss calculation. Its impact would be to big.
AGI is also unrelated to calculating damage output.

-INT is entirely unrelated to combat formula. It only raises skills.

-There are damage caps at certain level intervals (10, 20, 30 i think).
Max damage calculation is slightly different for each of these levels too.

-There should be a class related damage factor (i.e. monks have higher damage tables than warriors).


As you can see, EQ's combat system is pretty complicated.
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