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  #1  
Old 09-17-2003, 10:24 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default Guildwars Ideas

I have been brainstorming GuildWars and I am curious if anyone has any ideas/suggestions/comments. I enjoy getting community input as it sometimes brings up things that I overlook So post replies!!
  #2  
Old 09-17-2003, 10:45 AM
Farrenz's Avatar
Farrenz
Hill Giant
 
Join Date: Oct 2002
Location: La Mesa, CA
Posts: 125
Default

(Bout' time)

1. An Economy
2. Quests. Epics, Armor, Spells, you name it, you quest it.
3. More encentive to having captured citys
4. PvP reward system
5. Kunark-possibly LDoN
6. Ring type mob encounters (Pathing would be cool too.)
7. GM events

hmm, think I'll mention more when it comes to mind.

Did I mention quests?
: P
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  #3  
Old 09-17-2003, 10:49 AM
Neville1355
Sarnak
 
Join Date: Feb 2003
Posts: 30
Default

The only beef I had with guildwars were a) being unable to zone properly, and b) getting LD so often

everything was great the way it was by my standards...but im not a big fan of quests
  #4  
Old 09-17-2003, 10:50 AM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default

I'm working on Raevenloft server but one of the things thats the driving force of our server is True Risk v reward... My concern is spending an hour fighting your way to level 47 mob x only to get a 13% haste no ac sash (doh, gave it away)...

Kgaul
  #5  
Old 09-17-2003, 12:12 PM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

Big statue of Merth in the middle of the nexus, with a bunch of female woodelf NPC admirers surrounding it.
  #6  
Old 09-17-2003, 12:13 PM
Glasswalker
Sarnak
 
Join Date: Oct 2002
Posts: 31
Default

I think personally that the following is all that is really needed:

- Well screened serious staff... (therefore creating the opportunity for quests or other support for the player base, and a stronger community all in one)

- Stabliity and Scale. The login/zone bug was a killer before on GW... But without that the server was top notch in my oppinion... So stability is key... Also scale would be nice... If the server can handle a larger crowd at once it will build stronger community, and help the in game economy more...

- More incentive for Guild based play, Teamplay, and City to City warfare... Incentives for capturing cities, and more refined PVP rules should help this... In a smaller community that the EMU has compared to Live, building a Strong and Enthusiastic Team based mentality in the community, so that everyone works together is very important... If more people work together, it will be an all around more fun experience for everyone...

- Pathing and Roaming mobs... that is the main thing that I think everybody wants...

- More zones would be nice... but not a big priority... I think that only "classic" eq is great... I would like more zones to roam, but too many zones can spread people out too much... (however it may not, people will hang around where other people are, so they may not spread out... and then they would have the option at least to go there if they want)... I don't know... If I had to choose between having more zones, or having the classic zones only but having them very robust, full of quests, and full of content... I would choose completeness and content over more zones anyday

There is my ideas...
  #7  
Old 09-17-2003, 01:06 PM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default

Merth beat me to it :P
  #8  
Old 09-17-2003, 09:05 PM
cyberG
Fire Beetle
 
Join Date: May 2002
Posts: 5
Default

Balanced epics
Some had just too powerful effects and others had an effect that couldnt be even used in battle
  #9  
Old 09-18-2003, 04:27 AM
devn00b's Avatar
devn00b
Demi-God
 
Join Date: Jan 2002
Posts: 15,658
Default

As to epics. somone gave outside access to my baby (the guildwars db) to somone that should never have had access to it and they made the epics...they are way gone. and im making much better ones.
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GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
  #10  
Old 09-18-2003, 02:34 PM
var1ety
Sarnak
 
Join Date: Jan 2003
Posts: 59
Default allied epics

Create a way for allied guilds to get their epics. Under the old system the only other way to get a given medallion for your epic was to take the town - if you're allied with a guild that presents a particular problem. My idea on the old guildwars was to create a quest where you could turn in 3-4 OTHER medallions to any friendly town leader and receive his medallion in exchange.

Aside from that the only bad thing about GW were the planes - you could walk into Fear, but if you were in a class that needed gear from Hate it was a huge ordeal. Additionally, whether the GMs knew it or not, the second level of Hate was from the post Plane of Growth era, and contained gear appropriate to that time frame. IE, there were pieces of Ranger gear equivalent to the gear coming out of Plane of Growth, placed there to placate those who weren't represented in Tunare's realm.

It wouldn't be a bad idea to fill the entire second floor of hate (or some other zone) with a global loot table that can drop any piece of armor for any class, or perhaps a monster could rarely drop a piece of armor for any class for a particular slot.

As a side note, I'm personally not in favor of adding Kunark zones, I liked the feel of the old, smaller classic only world. There were unused zones, however, that could be tuned to replace Kunark's higher level content. A particularly good idea would be some "ring" events for all levels. It's a toss-up about LDON style encounters..they might not be a bad way to provide content for the higher levels on the server, and could be a lot of fun. However, the very idea of a dungeon unaccessible while you're in it kind of defeats the idea of guildwars.

Glad to see you revitalized, Image, I just hope you take on more help so you don't get as burnt out this time around =0
  #11  
Old 09-18-2003, 03:42 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

HOLY SHIZZLE MY NIZZLEE!!!!11!11!!(one)(one)!!1!
Praise the lord, shall thou be so true?

Has image really come back to bring back the original guildwars from what it once was, to what it will once be!

(Okay.. i'll shut up).

Guildwars needs to sound exactly like it sounds. Multiple guilds having a war.

How do you achieve war? Look at the basics. You need to start with the guild system. It's all about guilds, how would one go about creating a guild, improving a guild, and what would make guilds more powerful then others (without going overboard).

As guilds are the main topic, it needs a powerful guild system.

There should be a lot of quests, not just user quests, but guild quests. This way guilds will work together. Maybe have it so when a guild is first created, before they can buy guards and stuff (if you're putting that in from the older version) they should have to do 5 simple tasks. Each task will teach you about what you need to learn about running a guild. (*NOTE* That the guildleader MUST be present at the time). Every task will reward you with a low level guard and work your way up. Maybe not guard, but something.

Towns are empty. You build a town from the ground up. Merchants, Guards, Bankers. Nothing should be present once the town becomes available to a new guild, or at start.

Okay, now that we got that out of the way (sort've). Time to pickup on Rushalicious

Guildwars. Wars? To me that brings Guild out of the picture and Wars into it. Powerful Guild system and Powerful War system. There should be ways to have more then just a normal war. Why would they want war in the first place?

Rewards! Rewards must be rewarding enough, but only to the circumstance of the achievement level. If it's too easy to get one of the best blades (say epic for instance), whats the point of it. You don't want it to be EQLive hard, but you shouldn't be able to fish for it.

Epic *
-----------------------------------------
Weapons, Spells, and Armor
-----------------------------------------

Find some people to make items. An epic has to be top of the line, so why stop it at just weapon? Make it so they spend weeks and weeks trying to maximum their strength and power!

"Ring type mob encounters (Pathing would be cool too.)"

I agree with this to a certain extent. Pathing would rock, but most of us know that it is a hard thing to do. Ring type mob encounters would definately add to the guild/groupage of the server instead of everyone soloing.

GM events

Again, to a certain extent. I would much rather a dev be working on the game rather then throwing a GM event everyday. Not that they shouldn't have fun, but if it's going to be guildwars, I think it should focus on GW. Not GM events.

------------

Captured towns are pointless if they are all the same. Maybe make it so the more towns you have the more advantage you get. Or maybe like DAOC where you gain extra stats/abilities when you have more captured towns.

As for prayers. I think worshippers should be able to be placed (not literally, but a city number). The more you pray to a god of that race, the more ability you get from that god.

Dark Elf god? Maybe innoruuk will give you perma infravision while you keep worshipping him. But by worshipping him, maybe he gets stronger. (This would take time to create, but it would definately be cool to have). It would make some guilds stronger then others, but they'll realize that they have to work together to take down the stronger guilds.

Last but not least. WORKING BARDS!11!!!1!!1! :P
With my bards, I will be happy as a clown!
  #12  
Old 09-18-2003, 09:48 PM
sup2069's Avatar
sup2069
Hill Giant
 
Join Date: Jan 2003
Location: Louisville, KY
Posts: 111
Default

Quote:
Originally Posted by /dev/n00b
As to epics. somone gave outside access to my baby (the guildwars db) to somone that should never have had access to it and they made the epics...they are way gone. and im making much better ones.
sweet, cant wait :mrgreen:
  #13  
Old 09-19-2003, 03:38 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Make pvp rewarding in character progression outside of exp. How do you do this? Simple, set up a reward system much like you see in LDoN where players also earn points for pvping, and can purchase high quality items that are exclusively available to those that choose to pvp.
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  #14  
Old 09-19-2003, 09:11 AM
Cript
Fire Beetle
 
Join Date: Feb 2003
Posts: 5
Default

Get some real GMs and not assholes like Delvahart.
  #15  
Old 09-19-2003, 09:20 AM
Farrenz's Avatar
Farrenz
Hill Giant
 
Join Date: Oct 2002
Location: La Mesa, CA
Posts: 125
Default

Delva has been gone for almost 6 months now : P
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