HOLY SHIZZLE MY NIZZLEE!!!!11!11!!(one)(one)!!1!
Praise the lord, shall thou be so true?
Has image really come back to bring back the original guildwars from what it once was, to what it will once be!
(Okay.. i'll shut up).
Guildwars needs to sound exactly like it sounds. Multiple guilds having a war.
How do you achieve war? Look at the basics. You need to start with the guild system. It's all about guilds, how would one go about creating a guild, improving a guild, and what would make guilds more powerful then others (without going overboard).
As guilds are the main topic, it needs a powerful guild system.
There should be a lot of quests, not just user quests, but guild quests. This way guilds will work together. Maybe have it so when a guild is first created, before they can buy guards and stuff (if you're putting that in from the older version) they should have to do 5 simple tasks. Each task will teach you about what you need to learn about running a guild. (*NOTE* That the guildleader MUST be present at the time). Every task will reward you with a low level guard and work your way up. Maybe not guard, but something.
Towns are empty. You build a town from the ground up. Merchants, Guards, Bankers. Nothing should be present once the town becomes available to a new guild, or at start.
Okay, now that we got that out of the way (sort've). Time to pickup on Rushalicious
Guildwars. Wars? To me that brings Guild out of the picture and Wars into it. Powerful Guild system and Powerful War system. There should be ways to have more then just a normal war. Why would they want war in the first place?
Rewards! Rewards must be rewarding enough, but only to the circumstance of the achievement level. If it's too easy to get one of the best blades (say epic for instance), whats the point of it. You don't want it to be EQLive hard, but you shouldn't be able to fish for it.
Epic *
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Weapons, Spells, and Armor
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Find some people to make items. An epic has to be top of the line, so why stop it at just weapon? Make it so they spend weeks and weeks trying to maximum their strength and power!
"Ring type mob encounters (Pathing would be cool too.)"
I agree with this to a certain extent. Pathing would rock, but most of us know that it is a hard thing to do. Ring type mob encounters would definately add to the guild/groupage of the server instead of everyone soloing.
GM events
Again, to a certain extent. I would much rather a dev be working on the game rather then throwing a GM event everyday. Not that they shouldn't have fun, but if it's going to be guildwars, I think it should focus on GW. Not GM events.
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Captured towns are pointless if they are all the same. Maybe make it so the more towns you have the more advantage you get. Or maybe like DAOC where you gain extra stats/abilities when you have more captured towns.
As for prayers. I think worshippers should be able to be placed (not literally, but a city number). The more you pray to a god of that race, the more ability you get from that god.
Dark Elf god? Maybe innoruuk will give you perma infravision while you keep worshipping him. But by worshipping him, maybe he gets stronger. (This would take time to create, but it would definately be cool to have). It would make some guilds stronger then others, but they'll realize that they have to work together to take down the stronger guilds.
Last but not least. WORKING BARDS!11!!!1!!1! :P
With my bards, I will be happy as a clown!